using System; using System.Collections; using UnityEngine; using UnityEngine.Networking; public class HttpModule { public struct HttpModel { public string statusCode; public string body; } public static IEnumerator PutRequest(string url, object body, Action<string> callback) { var json = JsonUtility.ToJson(body); byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json); using (UnityWebRequest webRequest = UnityWebRequest.Put(url, bytes)) { yield return webRequest.SendWebRequest(); if (webRequest.isNetworkError) { LogModule.WriteToLogFile("[HttpModule] " + webRequest.error); } else { LogModule.WriteToLogFile("[HttpModule] " + webRequest.downloadHandler.text); callback(webRequest.downloadHandler.text); } } } }