*` u)'Fv,#<^7H~q*&2ذ O~ϬJ6 ?tπDCs %hB 1AF.(#Noneq!E79A97A748E1B8CCC1733C9A8FDAF9AF] EUq)_E`X1`FUq++UE4+Release-4.27|++UE4+Release-4.27"(D#/Ambit/Icons/AmbitIcon%/Ambit/Tutorials/Ambit_Bulk_Scenario~g;/Ambit/Tutorials/Ambit_Bulk_Scenario.Ambit_Bulk_Scenario_Co+/Ambit/Tutorials/Ambit_Map_Export_Settings؅/E/Ambit/Tutorials/Ambit_Map_Export_Settings.Ambit_Map_Export_Settings0/Script/BlueprintGraph|D/Script/CoreUObjectI->/Script/Engine@I/Script/IntroTutorialsb38/Script/UnrealEd,Ambit_Map_Export_SettingsdAmbit_Map_Export_Settings_CRi AmbitIcon)ArrayPropertyIiAssetp& AWS SettingsBackButtonTextAPbAllowDeletion bAutoFocus>lbDrawHighlightYbInvertPlatformTest%bLegacyNeedToPurgeSkelRefs\; Blueprint93 BlueprintGeneratedClass)p-BlueprintGuidUBlueprintSystemVersiont +BlueprintType  BoolProperty BytePropertyN- Category~ClasstwxContentM6 ContentWidth%Default__Ambit_Map_Export_Settings_CvDefault__EditorTutoriall8RDetailRowItem.AWS RegionZDetailRowItem.Export Platforms_`MtDetailRowItem.glTF File Typez6,EdGrapho]EdGraphSchema_K2 EditedDocumentInfo_EditedObjectPathAEditorTutorialF &EHorizontalAlignmentՋkEngineDETutorialAnchorIdentifier13'ETutorialAnchorIdentifier::NamedWidgetJŰETutorialContentETutorialContent::RichText EventGraph]]EVerticalAlignment= ExcerptName export glTFS export mapexport platformDFloatProperty FriendlyName GeneratedClassXTglTF File Type%dΚ GraphGuidvGuidCPh GUIDStringOHAlign_CenterAmHideCategoriesKHorizontalAlignment6 IntProperty6JLastEditedDocuments  MetaData䀴Name98 NamePropertyJNextButtonTextEuNone ObjecteKObjectPropertyA۳Offset1x OuterName\U3PackagesGPackageLocalizationNamespacetyPackageMetaData,e ParentClassݥ[PlatformsToTestc PreviousTutorial3WSavedViewOffset|DSavedZoomAmount_SceneThumbnailInfo"SchemawSoftClassPathiSoftObjectPathۡ SortOrdergStagesMap Export Settings Ambit provides two export options: 1. To cook and export the current map: This option will contain all the files and folders required by Unreal Engine including Icons, Materials, Textures, etc. 2. To convert the map to glTF (glTF or GLB): This option exports either a single binary file (GLB) that contains all the associated texture and material information, or a glTF file along with all the texture files. Both options export the map for a target platform and upload the contents to Amazon S3.Gn[<eh-.pE$[ WG]Z8Z#DetailRowItem.Export Platforms=ZKZG@+>m2kJ[lC 7CGF_ _ P ZGDE[dh/0Z3Z^_ Go n[o[9g[dh/0Z3Z^_S!CCBC29B44F93257F03ACE7A306E41BEE In AWS Settings menu, select the AWS Region of your Amazon S3 bucket and input the bucket name.Gn[6eh-.pE#[ WG]Z8ZDetailRowItem.AWS Region=ZKZG@+>m2jJ[lA 7CGF_ _ P ZGDE6[dh/0Z3Z^_ Go +[o[g[dh/0Z3Z^_ !C49E508148F546944DCB149339EC7BCDFirst you can select the Export Platforms via the checkboxes. Note: Platforms here mean standalone runtime platform.Gn[<eh-.pE$[ WG]Z8Z#DetailRowItem.Export Platforms=ZKZG@+>m2jJ[lA 7CGF_ _ P ZGDE5[dh/0Z3Z^_ Go }[o[Hg[dh/0Z3Z^_\!84ADC27345B214E957A2EF8B8641DAA5)Next you can click Export Map at the bottom of the Export Platforms. The exported content with name ${MapName}_${Platform} will be uploaded to S3 bucket.Gn[<eh-.pE$[ WG]Z8Z#DetailRowItem.Export Platforms=ZKZG@+>m2kJ[lB 7CGF_ _ P ZGDE:[dh/0Z3Z^_ Go q[o[<g[dh/0Z3Z^_R!517170B348C0805BEE1D839D2799D5C8After selecting an Export Platform, you can select the glTF file type using the dropdown menu.Gn[:eh-.pE%[ WG]Z8Z!DetailRowItem.glTF File Type=ZKZG@+>m2jJ[lA 7CGF_ _ P ZGDE4[dh/0Z3Z^_ Go `[o[+g[dh/0Z3Z^_A!F29F3E4948709A31C67370A8DAE18841Once you click the Export glTF button, the converted map along with all other metadata (textures, materials, etc.) will be uploaded to the configured S3 bucket as a zipped folder in the format ${MapName}_${GltfFileType}.Gn[:eh-.pE%[ WG]Z8Z!DetailRowItem.glTF File Type=ZKZG@+>m2kJ[lB 7CGF_ _ P ZGQ[ VGOIAi IB [B[()[W EventGraphR[lS7?GbI9I[<ggD 6MlGG,GUI;[<*Y(jKؐYGGtrue?Objecttrue?ObjectM!E79A97A748E1B8CCC1733C9A8FDAF9AFG*