// Copyright 2022 Amazon.com, Inc. or its affiliates. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"). // You may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnrealBuildTool; public class AmbitUtils : ModuleRules { public AmbitUtils(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange(new string[] {}); PrivateIncludePaths.AddRange(new string[] {}); PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Json", "JsonUtilities", "Slate", "SlateCore", "DesktopPlatform", } ); DynamicallyLoadedModuleNames.AddRange(new string[] {}); } }