/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for CreateStream
.See Also:
* AWS
* API Reference
A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline const Aws::String& GetStreamName() const{ return m_streamName; } /** *A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline bool StreamNameHasBeenSet() const { return m_streamNameHasBeenSet; } /** *A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline void SetStreamName(const Aws::String& value) { m_streamNameHasBeenSet = true; m_streamName = value; } /** *A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline void SetStreamName(Aws::String&& value) { m_streamNameHasBeenSet = true; m_streamName = std::move(value); } /** *A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline void SetStreamName(const char* value) { m_streamNameHasBeenSet = true; m_streamName.assign(value); } /** *A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline CreateStreamRequest& WithStreamName(const Aws::String& value) { SetStreamName(value); return *this;} /** *A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline CreateStreamRequest& WithStreamName(Aws::String&& value) { SetStreamName(std::move(value)); return *this;} /** *A name to identify the stream. The stream name is scoped to the AWS account * used by the application that creates the stream. It is also scoped by AWS * Region. That is, two streams in two different AWS accounts can have the same * name. Two streams in the same AWS account but in two different Regions can also * have the same name.
*/ inline CreateStreamRequest& WithStreamName(const char* value) { SetStreamName(value); return *this;} /** *The number of shards that the stream will use. The throughput of the stream * is a function of the number of shards; more shards are required for greater * provisioned throughput.
*/ inline int GetShardCount() const{ return m_shardCount; } /** *The number of shards that the stream will use. The throughput of the stream * is a function of the number of shards; more shards are required for greater * provisioned throughput.
*/ inline bool ShardCountHasBeenSet() const { return m_shardCountHasBeenSet; } /** *The number of shards that the stream will use. The throughput of the stream * is a function of the number of shards; more shards are required for greater * provisioned throughput.
*/ inline void SetShardCount(int value) { m_shardCountHasBeenSet = true; m_shardCount = value; } /** *The number of shards that the stream will use. The throughput of the stream * is a function of the number of shards; more shards are required for greater * provisioned throughput.
*/ inline CreateStreamRequest& WithShardCount(int value) { SetShardCount(value); return *this;} private: Aws::String m_streamName; bool m_streamNameHasBeenSet; int m_shardCount; bool m_shardCountHasBeenSet; }; } // namespace Model } // namespace Kinesis } // namespace Aws