/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace Kinesis { namespace Model { /** */ class AWS_KINESIS_API UpdateShardCountRequest : public KinesisRequest { public: UpdateShardCountRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "UpdateShardCount"; } Aws::String SerializePayload() const override; Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

The name of the stream.

*/ inline const Aws::String& GetStreamName() const{ return m_streamName; } /** *

The name of the stream.

*/ inline bool StreamNameHasBeenSet() const { return m_streamNameHasBeenSet; } /** *

The name of the stream.

*/ inline void SetStreamName(const Aws::String& value) { m_streamNameHasBeenSet = true; m_streamName = value; } /** *

The name of the stream.

*/ inline void SetStreamName(Aws::String&& value) { m_streamNameHasBeenSet = true; m_streamName = std::move(value); } /** *

The name of the stream.

*/ inline void SetStreamName(const char* value) { m_streamNameHasBeenSet = true; m_streamName.assign(value); } /** *

The name of the stream.

*/ inline UpdateShardCountRequest& WithStreamName(const Aws::String& value) { SetStreamName(value); return *this;} /** *

The name of the stream.

*/ inline UpdateShardCountRequest& WithStreamName(Aws::String&& value) { SetStreamName(std::move(value)); return *this;} /** *

The name of the stream.

*/ inline UpdateShardCountRequest& WithStreamName(const char* value) { SetStreamName(value); return *this;} /** *

The new number of shards. This value has the following default limits. By * default, you cannot do the following:

  • Set this value to more * than double your current shard count for a stream.

  • Set this * value below half your current shard count for a stream.

  • Set * this value to more than 500 shards in a stream (the default limit for shard * count per stream is 500 per account per region), unless you request a limit * increase.

  • Scale a stream with more than 500 shards down unless * you set this value to less than 500 shards.

*/ inline int GetTargetShardCount() const{ return m_targetShardCount; } /** *

The new number of shards. This value has the following default limits. By * default, you cannot do the following:

  • Set this value to more * than double your current shard count for a stream.

  • Set this * value below half your current shard count for a stream.

  • Set * this value to more than 500 shards in a stream (the default limit for shard * count per stream is 500 per account per region), unless you request a limit * increase.

  • Scale a stream with more than 500 shards down unless * you set this value to less than 500 shards.

*/ inline bool TargetShardCountHasBeenSet() const { return m_targetShardCountHasBeenSet; } /** *

The new number of shards. This value has the following default limits. By * default, you cannot do the following:

  • Set this value to more * than double your current shard count for a stream.

  • Set this * value below half your current shard count for a stream.

  • Set * this value to more than 500 shards in a stream (the default limit for shard * count per stream is 500 per account per region), unless you request a limit * increase.

  • Scale a stream with more than 500 shards down unless * you set this value to less than 500 shards.

*/ inline void SetTargetShardCount(int value) { m_targetShardCountHasBeenSet = true; m_targetShardCount = value; } /** *

The new number of shards. This value has the following default limits. By * default, you cannot do the following:

  • Set this value to more * than double your current shard count for a stream.

  • Set this * value below half your current shard count for a stream.

  • Set * this value to more than 500 shards in a stream (the default limit for shard * count per stream is 500 per account per region), unless you request a limit * increase.

  • Scale a stream with more than 500 shards down unless * you set this value to less than 500 shards.

*/ inline UpdateShardCountRequest& WithTargetShardCount(int value) { SetTargetShardCount(value); return *this;} /** *

The scaling type. Uniform scaling creates shards of equal size.

*/ inline const ScalingType& GetScalingType() const{ return m_scalingType; } /** *

The scaling type. Uniform scaling creates shards of equal size.

*/ inline bool ScalingTypeHasBeenSet() const { return m_scalingTypeHasBeenSet; } /** *

The scaling type. Uniform scaling creates shards of equal size.

*/ inline void SetScalingType(const ScalingType& value) { m_scalingTypeHasBeenSet = true; m_scalingType = value; } /** *

The scaling type. Uniform scaling creates shards of equal size.

*/ inline void SetScalingType(ScalingType&& value) { m_scalingTypeHasBeenSet = true; m_scalingType = std::move(value); } /** *

The scaling type. Uniform scaling creates shards of equal size.

*/ inline UpdateShardCountRequest& WithScalingType(const ScalingType& value) { SetScalingType(value); return *this;} /** *

The scaling type. Uniform scaling creates shards of equal size.

*/ inline UpdateShardCountRequest& WithScalingType(ScalingType&& value) { SetScalingType(std::move(value)); return *this;} private: Aws::String m_streamName; bool m_streamNameHasBeenSet; int m_targetShardCount; bool m_targetShardCountHasBeenSet; ScalingType m_scalingType; bool m_scalingTypeHasBeenSet; }; } // namespace Model } // namespace Kinesis } // namespace Aws