using System; using UnityEngine; using UnityEngine.UI; using GameSupport; namespace Amazon { public class HUD : UIScreenBase { [SerializeField] Text m_score; [SerializeField] GameObject m_getReady; protected override void OnInitialize(UIScreenArgs args) { SetScore(0); } protected override void OnReleaseResources() { } public void ShowGetReady() { SetScore(0); m_getReady.SetActive(true); } public void HideGetReady() { m_getReady.SetActive(false); } public void Play() { HideGetReady(); } public void SetScore(int score) { m_score.text = score.ToString(); } } }