using System; using System.Collections.Generic; namespace GameSupport { public enum SocialResult { None, Success, Failure, Cancelled } public class SocialCallbackArgs { public readonly ISocialProvider provider; public readonly SocialResult result; public readonly string error; public SocialCallbackArgs(ISocialProvider inProvider, SocialResult inResult, string inError = null) { provider = inProvider; result = inResult; error = inError; } } }