using UnityEngine; using UnityEngine.UI; using System.Collections; namespace AWSSDK.Examples.ChessGame { // Some of the functionality of the Board Scene. public class BoardSceneBehaviors : MonoBehaviour { public Button BackButton; public Button RefreshButton; public BoardUi BoardUi; void Start() { BackButton.onClick.AddListener(BackButtonBehavior); RefreshButton.onClick.AddListener(RefreshButtonBehavior); } public void BackButtonBehavior() { Application.LoadLevel("MainMenu"); } public void RefreshButtonBehavior() { if (BoardUi.CurrentMatchState != null && !BoardUi.CurrentMatchState.Opponent.IsLocalOpponent()) { GameManager.Instance.LoadMatch(BoardUi.CurrentMatchState); } } } }