/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { /// /// Contains the parameter names used for standard App Events. /// public static class AppEventParameterName { public const string ContentID = "fb_content_id"; public const string ContentType = "fb_content_type"; public const string Currency = "fb_currency"; public const string Description = "fb_description"; public const string Level = "fb_level"; public const string MaxRatingValue = "fb_max_rating_value"; public const string NumItems = "fb_num_items"; public const string PaymentInfoAvailable = "fb_payment_info_available"; public const string RegistrationMethod = "fb_registration_method"; public const string SearchString = "fb_search_string"; public const string Success = "fb_success"; } }