/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Canvas { using System; using UnityEngine; internal class CanvasFacebookGameObject : FacebookGameObject, ICanvasFacebookCallbackHandler { protected ICanvasFacebookImplementation CanvasFacebookImpl { get { return (ICanvasFacebookImplementation)this.Facebook; } } public void OnPayComplete(string result) { this.CanvasFacebookImpl.OnPayComplete(result); } public void OnFacebookAuthResponseChange(string message) { this.CanvasFacebookImpl.OnFacebookAuthResponseChange(message); } public void OnUrlResponse(string message) { this.CanvasFacebookImpl.OnUrlResponse(message); } public void OnHideUnity(bool hide) { this.CanvasFacebookImpl.OnHideUnity(hide); } protected override void OnAwake() { // Facebook JS Bridge lives in it's own gameobject for optimization reasons // see UnityObject.SendMessage() var bridgeObject = new GameObject("FacebookJsBridge"); bridgeObject.AddComponent(); bridgeObject.transform.parent = gameObject.transform; } } }