/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Canvas { using System.Collections.Generic; using UnityEngine; internal class JsBridge : MonoBehaviour { private ICanvasFacebookCallbackHandler facebook; public void Start() { this.facebook = ComponentFactory.GetComponent( ComponentFactory.IfNotExist.ReturnNull); } public void OnLoginComplete(string responseJsonData = "") { this.facebook.OnLoginComplete(responseJsonData); } public void OnFacebookAuthResponseChange(string responseJsonData = "") { this.facebook.OnFacebookAuthResponseChange(responseJsonData); } public void OnPayComplete(string responseJsonData = "") { this.facebook.OnPayComplete(responseJsonData); } public void OnAppRequestsComplete(string responseJsonData = "") { this.facebook.OnAppRequestsComplete(responseJsonData); } public void OnShareLinkComplete(string responseJsonData = "") { this.facebook.OnShareLinkComplete(responseJsonData); } public void OnGroupCreateComplete(string responseJsonData = "") { this.facebook.OnGroupCreateComplete(responseJsonData); } public void OnJoinGroupComplete(string responseJsonData = "") { this.facebook.OnGroupJoinComplete(responseJsonData); } public void OnFacebookFocus(string state) { this.facebook.OnHideUnity(state != "hide"); } public void OnInitComplete(string responseJsonData = "") { this.facebook.OnInitComplete(responseJsonData); } public void OnUrlResponse(string url = "") { this.facebook.OnUrlResponse(url); } } }