/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { using UnityEngine; internal class ComponentFactory { public const string GameObjectName = "UnityFacebookSDKPlugin"; private static GameObject facebookGameObject; internal enum IfNotExist { AddNew, ReturnNull } private static GameObject FacebookGameObject { get { if (facebookGameObject == null) { facebookGameObject = new GameObject(GameObjectName); } return facebookGameObject; } } /** * Gets one and only one component. Lazy creates one if it doesn't exist */ public static T GetComponent(IfNotExist ifNotExist = IfNotExist.AddNew) where T : MonoBehaviour { var facebookGameObject = FacebookGameObject; T component = facebookGameObject.GetComponent(); if (component == null && ifNotExist == IfNotExist.AddNew) { component = facebookGameObject.AddComponent(); } return component; } /** * Creates a new component on the Facebook object regardless if there is already one */ public static T AddComponent() where T : MonoBehaviour { return FacebookGameObject.AddComponent(); } } }