/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
using System;
using System.Globalization;
internal static class Constants
{
// Callback keys
public const string CallbackIdKey = "callback_id";
public const string AccessTokenKey = "access_token";
public const string UrlKey = "url";
public const string RefKey = "ref";
public const string ExtrasKey = "extras";
public const string TargetUrlKey = "target_url";
public const string CancelledKey = "cancelled";
public const string ErrorKey = "error";
// Callback Method Names
public const string OnPayCompleteMethodName = "OnPayComplete";
public const string OnShareCompleteMethodName = "OnShareLinkComplete";
public const string OnAppRequestsCompleteMethodName = "OnAppRequestsComplete";
public const string OnGroupCreateCompleteMethodName = "OnGroupCreateComplete";
public const string OnJoinGroupCompleteMethodName = "OnJoinGroupComplete";
// Graph API
public const string GraphAPIVersion = "v2.5";
public const string GraphUrlFormat = "https://graph.{0}/{1}/";
// Permission Strings
public const string UserLikesPermission = "user_likes";
public const string EmailPermission = "email";
public const string PublishActionsPermission = "publish_actions";
public const string PublishPagesPermission = "publish_pages";
///
/// Gets the graph URL.
///
/// The graph URL. Ex. https://graph.facebook.com/v2.5/
public static Uri GraphUrl
{
get
{
string urlStr = string.Format(
CultureInfo.InvariantCulture,
Constants.GraphUrlFormat,
FB.FacebookDomain,
Constants.GraphAPIVersion);
return new Uri(urlStr);
}
}
public static string GraphApiUserAgent
{
get
{
// Return the Unity SDK User Agent and our platform user agent
return string.Format(
CultureInfo.InvariantCulture,
"{0} {1}",
FB.FacebookImpl.SDKUserAgent,
Constants.UnitySDKUserAgent);
}
}
public static bool IsMobile
{
get
{
#if UNITY_ANDROID || UNITY_IOS
return true;
#else
return false;
#endif
}
}
public static bool IsEditor
{
get
{
#if UNITY_EDITOR
return true;
#else
return false;
#endif
}
}
public static bool IsWeb
{
get
{
#if UNITY_WEBPLAYER || UNITY_WEBGL
return true;
#else
return false;
#endif
}
}
///
/// Returns the legacy user agent suffix that gets
/// appended to graph requests on ios and android.
///
/// The user agent unity suffix legacy.
public static string UnitySDKUserAgentSuffixLegacy
{
get
{
return string.Format(
CultureInfo.InvariantCulture,
"Unity.{0}",
FacebookSdkVersion.Build);
}
}
///
/// Gets the Unity SDK user agent.
///
public static string UnitySDKUserAgent
{
get
{
return Utilities.GetUserAgent("FBUnitySDK", FacebookSdkVersion.Build);
}
}
}
}