/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { using System; using System.Collections.Generic; using UnityEngine; internal interface IFacebook { bool LoggedIn { get; } bool LimitEventUsage { get; set; } string SDKName { get; } string SDKVersion { get; } string SDKUserAgent { get; } void Init( string appId, bool cookie, bool logging, bool status, bool xfbml, string channelUrl, string authResponse, bool frictionlessRequests, HideUnityDelegate hideUnityDelegate, InitDelegate onInitComplete); void LogInWithPublishPermissions( IEnumerable permissions, FacebookDelegate callback); void LogInWithReadPermissions( IEnumerable permissions, FacebookDelegate callback); void LogOut(); [Obsolete] void AppRequest( string message, IEnumerable to, IEnumerable filters, IEnumerable excludeIds, int? maxRecipients, string data, string title, FacebookDelegate callback); void AppRequest( string message, OGActionType? actionType, string objectId, IEnumerable to, IEnumerable filters, IEnumerable excludeIds, int? maxRecipients, string data, string title, FacebookDelegate callback); void ShareLink( Uri contentURL, string contentTitle, string contentDescription, Uri photoURL, FacebookDelegate callback); void FeedShare( string toId, Uri link, string linkName, string linkCaption, string linkDescription, Uri picture, string mediaSource, FacebookDelegate callback); void GameGroupCreate( string name, string description, string privacy, FacebookDelegate callback); void GameGroupJoin( string id, FacebookDelegate callback); void API( string query, HttpMethod method, IDictionary formData, FacebookDelegate callback); void API( string query, HttpMethod method, WWWForm formData, FacebookDelegate callback); void ActivateApp(string appId = null); void GetAppLink(FacebookDelegate callback); void AppEventsLogEvent( string logEvent, float? valueToSum, Dictionary parameters); void AppEventsLogPurchase( float logPurchase, string currency, Dictionary parameters); } }