/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Mobile.Android { using System; using UnityEngine; internal class FBJavaClass : IAndroidJavaClass { private const string FacebookJavaClassName = "com.facebook.unity.FB"; private AndroidJavaClass facebookJavaClass = new AndroidJavaClass(FacebookJavaClassName); public T CallStatic(string methodName) { return this.facebookJavaClass.CallStatic(methodName); } public void CallStatic(string methodName, params object[] args) { this.facebookJavaClass.CallStatic(methodName, args); } // Mock the AndroidJava to compile on other platforms #if !UNITY_ANDROID private class AndroidJNIHelper { public static bool Debug { get; set; } } private class AndroidJavaClass { public AndroidJavaClass(string mock) { } public T CallStatic(string method) { return default(T); } public void CallStatic(string method, params object[] args) { } } #endif } }