/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity.Editor.Dialogs { using System; using System.Collections.Generic; using UnityEngine; internal class EmptyMockDialog : EditorFacebookMockDialog { public string EmptyDialogTitle { get; set; } protected override string DialogTitle { get { return this.EmptyDialogTitle; } } protected override void DoGui() { // Empty } protected override void SendSuccessResult() { var result = new Dictionary(); result["did_complete"] = true; if (!string.IsNullOrEmpty(this.CallbackID)) { result[Constants.CallbackIdKey] = this.CallbackID; } if (this.Callback != null) { this.Callback(MiniJSON.Json.Serialize(result)); } } } }