/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { using System.Collections; using System.Collections.Generic; using UnityEngine; internal class AppRequestResult : ResultBase, IAppRequestResult { public AppRequestResult(string result) : base(result) { if (this.ResultDictionary != null) { string requestID; if (this.ResultDictionary.TryGetValue("request", out requestID)) { this.RequestID = requestID; } string toStr; if (this.ResultDictionary.TryGetValue("to", out toStr)) { this.To = toStr.Split(','); } else { // On iOS the to field is an array of IDs IEnumerable toArray; if (this.ResultDictionary.TryGetValue("to", out toArray)) { var toList = new List(); foreach (object toEntry in toArray) { var toID = toEntry as string; if (toID != null) { toList.Add(toID); } } this.To = toList; } } } } public string RequestID { get; private set; } public IEnumerable To { get; private set; } } }