/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity
{
using System;
using System.Collections.Generic;
///
/// A result containing an app link
///
public interface IAppLinkResult : IResult
{
///
/// Gets the URL.
///
/// The link url.
string Url { get; }
///
/// Gets the target URI.
///
/// The target uri for this App Link..
string TargetUrl { get; }
///
/// Gets the ref.
///
/// Returns the ref for this App Link.
/// The referer data associated with the app link.
/// This will contain Facebook specific information like fb_access_token, fb_expires_in, and fb_ref.
///
string Ref { get; }
///
/// Gets the extras data.
///
///
/// The full set of arguments for this app link. Properties like target uri & ref are typically
/// picked out of this set of arguments.
///
IDictionary Extras { get; }
}
}