/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace Facebook.Unity { using System; using System.Collections.Generic; /// /// A result containing an app link /// public interface IAppLinkResult : IResult { /// /// Gets the URL. /// /// The link url. string Url { get; } /// /// Gets the target URI. /// /// The target uri for this App Link.. string TargetUrl { get; } /// /// Gets the ref. /// /// Returns the ref for this App Link. /// The referer data associated with the app link. /// This will contain Facebook specific information like fb_access_token, fb_expires_in, and fb_ref. /// string Ref { get; } /// /// Gets the extras data. /// /// /// The full set of arguments for this app link. Properties like target uri & ref are typically /// picked out of this set of arguments. /// IDictionary Extras { get; } } }