using UnityEngine; using static GamePlayModel; public class ApiModule { public string API_URL = ""; public async void CallHomeAPI(string jwt, HttpModule.CallbackDelegate callback) { Debug.Log("Call Home API"); string result = await HttpModule.GetAsync(API_URL + "/home", jwt, callback); Debug.Log("API Call Success. result: " + result); } public async void CallPurchaseAPI(string jwt, HttpModule.CallbackDelegate callback) { Debug.Log("Call Shop API"); string result = await HttpModule.PostAsync(API_URL + "/shop", jwt, callback); Debug.Log("API Call Success. result: " + result); } public async void CallSyncAPI(string jwt, UserData userData, HttpModule.CallbackDelegate callback) { Debug.Log("Call Sync API"); string result = await HttpModule.PostAsync(API_URL + "/sync", jwt, userData, callback); Debug.Log("API Call Success. result : " + result); } }