using UnityEngine; /*** * * If you would like to debug your build, you can make log as a file with this module. * */ public class LogModule { public static void WriteToLogFile(string message) { #if UNITY_EDITOR Debug.Log(message); #else using (System.IO.StreamWriter logFile = new System.IO.StreamWriter("app-log.txt", true)) { logFile.WriteLine(message); } #endif } }