cmake_minimum_required ( VERSION 3.13.0 ) project ( "Defender unit test" VERSION 1.0.0 LANGUAGES C ) # Allow the project to be organized into folders. set_property( GLOBAL PROPERTY USE_FOLDERS ON ) # Use C90. set( CMAKE_C_STANDARD 90 ) set( CMAKE_C_STANDARD_REQUIRED ON ) # Do not allow in-source build. if( ${PROJECT_SOURCE_DIR} STREQUAL ${PROJECT_BINARY_DIR} ) message( FATAL_ERROR "In-source build is not allowed. Please build in a separate directory, such as ${PROJECT_SOURCE_DIR}/build." ) endif() # Set global path variable. get_filename_component( __MODULE_ROOT_DIR "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE ) set( MODULE_ROOT_DIR ${__MODULE_ROOT_DIR} CACHE INTERNAL "Device Defender repository root." ) set( UNIT_TEST_DIR ${MODULE_ROOT_DIR}/test/unit-test CACHE INTERNAL "Device Defender unit test directory." ) set( UNITY_DIR ${UNIT_TEST_DIR}/Unity CACHE INTERNAL "Unity library source directory." ) # Configure options to always show in CMake GUI. option( BUILD_CLONE_SUBMODULES "Set this to ON to automatically clone any required Git submodules. When OFF, submodules must be manually cloned." ON ) # Set output directories. set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin ) set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib ) set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib ) # ====================== Coverity Analysis Configuration ====================== # Include filepaths for source and include. include( ${MODULE_ROOT_DIR}/defenderFilePaths.cmake ) # Target for Coverity analysis that builds the library. add_library( coverity_analysis ${DEFENDER_SOURCES} ) # Build Device Defender library without requiring config file. target_compile_definitions( coverity_analysis PUBLIC DEFENDER_DO_NOT_USE_CUSTOM_CONFIG=1 ) # Device Defender public include path. target_include_directories( coverity_analysis PUBLIC ${DEFENDER_INCLUDE_PUBLIC_DIRS} ) # ============================ Test Configuration ============================ # Include Unity build configuration. include( unit-test/unity_build.cmake ) # Check if the Unity source directory exists. If it does not exist and the # BUILD_CLONE_SUBMODULES configuration is enabled, clone the Unity submodule. if( NOT EXISTS ${UNITY_DIR}/src ) # Attempt to clone Unity. if( ${BUILD_CLONE_SUBMODULES} ) clone_unity() else() message( FATAL_ERROR "The required submodule Unity does not exist. Either clone it manually, or set BUILD_CLONE_SUBMODULES to 1 to automatically clone it during build." ) endif() endif() # Use CTest utility for managing test runs. enable_testing() # Add build target for Unity, required for unit testing. add_unity_target() # Add functions to enable Unity based tests and coverage. include( ${MODULE_ROOT_DIR}/tools/unity/create_test.cmake ) # Include build configuration for unit tests. add_subdirectory( unit-test ) # ====================== Coverage Analysis configuration ====================== # Add a target for running coverage on tests. add_custom_target( coverage COMMAND ${CMAKE_COMMAND} -DUNITY_DIR=${UNITY_DIR} -P ${MODULE_ROOT_DIR}/tools/unity/coverage.cmake DEPENDS unity defender_utest WORKING_DIRECTORY ${CMAKE_BINARY_DIR} )