// Copyright 2020 Amazon.com, Inc. or its affiliates. All Rights Reserved. using System; namespace FrogJunction { // PlayerData stores data sent from the service [Serializable] public class PlayerData { public string PlayerID; public string name; public string model; public string house; public int score; } // CreatePlayerData is used to create a new player request // Notably, the client doesn't determine their level, the service does [Serializable] public class CreatePlayerData { public string name; public string model; public string house; } public class PlayerDataHandler { public static void SetInterscenePlayerData(IntersceneData intersceneData, PlayerData data) { intersceneData.CharacterName = data.name; intersceneData.SetSelectedCharacter(data.model); intersceneData.SetSelectedHouse(data.house); } } }