using System.Collections.Generic; using UnityEngine; using TMPro; public class VoiceDropdown : MonoBehaviour { [SerializeField] private TMP_Dropdown _dropdown; private string _current; public string Current { get { return _current; } } private void Awake() { if (_dropdown == null) { _dropdown = this.GetComponentInChildren<TMP_Dropdown>(); } _dropdown.ClearOptions(); _dropdown.AddOptions(_voices); _dropdown.onValueChanged.AddListener(HandleDropdownChange); } public void HandleDropdownChange(int index) { SetCurrent(index); } private void SetCurrent(int index) { if (index >= 0 && index < _voices.Count) { _current = _voices[index]; } } public struct VoiceCollection { } private static readonly List<string> _voices = new List<string>() { "Amy", "Bianca", "Brian", "Camila", "Carla", "Celine", "Chantal", "Conchita", "Emma", "Enrique", "Gabrielle", "Giorgio", "Hannah", "Hans", "Joanna", "Joey", "Kendra", "Kimberly", "Lea", "Lucia", "Lupe", "Marlene", "Mathieu", "Matthew", "Mia", "Miguel", "Mizuki", "Nicole", "Olivia", "Penelope", "Ricardo", "Russell", "Salli", "Seoyeon", "Takumi", "Vicki", "Vitoria", "Zhiyu", }; }