using UnityEngine; public class InteractReticle : MonoBehaviour { [SerializeField] private SpriteRenderer _indicatorSprite; [SerializeField] private Color _color; [SerializeField] private Color _selectionColor; [SerializeField, Range(0f, 2f)] private float _scaleMultiplier = 0.015f; private void Start() { _indicatorSprite.transform.localScale *= _scaleMultiplier; SetInvalid(); } public void SetValid() { _indicatorSprite.sortingOrder = 1000; _indicatorSprite.color = _selectionColor; } public void SetInvalid() { _indicatorSprite.sortingOrder = 0; _indicatorSprite.color = _color; } }