apiVersion: "allocation.agones.dev/v1" kind: GameServerAllocation spec: # GameServer selector from which to choose GameServers from. # GameServers still have the hard requirement to be `Ready` to be allocated from # however we can also make available `matchExpressions` for even greater # flexibility. # Below is an example of a GameServer allocated against a given fleet. required: matchLabels: agones.dev/fleet: xonotic