/**
 * Packs a depth value into a vec3 that can be represented by unsigned bytes.
 *
 * @name czm_packDepth
 * @glslFunction
 *
 * @param {float} depth The floating-point depth.
 * @returns {vec3} The packed depth.
 */
vec4 czm_packDepth(float depth)
{
    // See Aras Pranckevičius' post Encoding Floats to RGBA
    // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/
    vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;
    enc = fract(enc);
    enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0);
    return enc;
}