// // Copyright Amazon.com Inc. or its affiliates. // All Rights Reserved. // // SPDX-License-Identifier: Apache-2.0 // import os.log import UIKit import SwiftUI class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene( _ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions ) { // Use this method to optionally configure and attach the UIWindow `window` to the // provided UIWindowScene `scene`. If using a storyboard, the `window` property // will automatically be initialized and attached to the scene. This delegate does // not imply the connecting scene or session are new (see // `application:configurationForConnectingSceneSession` instead). // Create the SwiftUI view that provides the window contents. let contentView = ContentView() // Use a UIHostingController as window root view controller. if let windowScene = scene as? UIWindowScene { let window = UIWindow(windowScene: windowScene) window.rootViewController = UIHostingController(rootView: contentView) self.window = window window.makeKeyAndVisible() } } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. This occurs shortly after // the scene enters the background, or when its session is discarded. Release any // resources associated with this scene that can be re-created the next time the // scene connects. The scene may re-connect later, as its session was not // neccessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. Use // this method to restart any tasks that were paused (or not yet started) when the // scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. This // may occur due to temporary interruptions (ex. an incoming phone call). OSLog.subscription.log("\(#function), unsubscribing", log: .subscription) AppSyncRTCProvider.default.unsubscribe() } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. Use this // method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. Use this // method to save data, release shared resources, and store enough scene-specific // state information to restore the scene back to its current state. } }