/* * Copyright 2010-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ package com.amazonaws.services.rekognition.model; import java.io.Serializable; /** *

* Indicates the direction the eyes are gazing in (independent of the head pose) * as determined by its pitch and yaw. *

*/ public class EyeDirection implements Serializable { /** *

* Value representing eye direction on the yaw axis. *

*

* Constraints:
* Length: -180.0 - 180.0
*/ private Float yaw; /** *

* Value representing eye direction on the pitch axis. *

*

* Constraints:
* Length: -180.0 - 180.0
*/ private Float pitch; /** *

* The confidence that the service has in its predicted eye direction. *

*

* Constraints:
* Length: 0.0 - 100.0
*/ private Float confidence; /** *

* Value representing eye direction on the yaw axis. *

*

* Constraints:
* Length: -180.0 - 180.0
* * @return

* Value representing eye direction on the yaw axis. *

*/ public Float getYaw() { return yaw; } /** *

* Value representing eye direction on the yaw axis. *

*

* Constraints:
* Length: -180.0 - 180.0
* * @param yaw

* Value representing eye direction on the yaw axis. *

*/ public void setYaw(Float yaw) { this.yaw = yaw; } /** *

* Value representing eye direction on the yaw axis. *

*

* Returns a reference to this object so that method calls can be chained * together. *

* Constraints:
* Length: -180.0 - 180.0
* * @param yaw

* Value representing eye direction on the yaw axis. *

* @return A reference to this updated object so that method calls can be * chained together. */ public EyeDirection withYaw(Float yaw) { this.yaw = yaw; return this; } /** *

* Value representing eye direction on the pitch axis. *

*

* Constraints:
* Length: -180.0 - 180.0
* * @return

* Value representing eye direction on the pitch axis. *

*/ public Float getPitch() { return pitch; } /** *

* Value representing eye direction on the pitch axis. *

*

* Constraints:
* Length: -180.0 - 180.0
* * @param pitch

* Value representing eye direction on the pitch axis. *

*/ public void setPitch(Float pitch) { this.pitch = pitch; } /** *

* Value representing eye direction on the pitch axis. *

*

* Returns a reference to this object so that method calls can be chained * together. *

* Constraints:
* Length: -180.0 - 180.0
* * @param pitch

* Value representing eye direction on the pitch axis. *

* @return A reference to this updated object so that method calls can be * chained together. */ public EyeDirection withPitch(Float pitch) { this.pitch = pitch; return this; } /** *

* The confidence that the service has in its predicted eye direction. *

*

* Constraints:
* Length: 0.0 - 100.0
* * @return

* The confidence that the service has in its predicted eye * direction. *

*/ public Float getConfidence() { return confidence; } /** *

* The confidence that the service has in its predicted eye direction. *

*

* Constraints:
* Length: 0.0 - 100.0
* * @param confidence

* The confidence that the service has in its predicted eye * direction. *

*/ public void setConfidence(Float confidence) { this.confidence = confidence; } /** *

* The confidence that the service has in its predicted eye direction. *

*

* Returns a reference to this object so that method calls can be chained * together. *

* Constraints:
* Length: 0.0 - 100.0
* * @param confidence

* The confidence that the service has in its predicted eye * direction. *

* @return A reference to this updated object so that method calls can be * chained together. */ public EyeDirection withConfidence(Float confidence) { this.confidence = confidence; return this; } /** * Returns a string representation of this object; useful for testing and * debugging. * * @return A string representation of this object. * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getYaw() != null) sb.append("Yaw: " + getYaw() + ","); if (getPitch() != null) sb.append("Pitch: " + getPitch() + ","); if (getConfidence() != null) sb.append("Confidence: " + getConfidence()); sb.append("}"); return sb.toString(); } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getYaw() == null) ? 0 : getYaw().hashCode()); hashCode = prime * hashCode + ((getPitch() == null) ? 0 : getPitch().hashCode()); hashCode = prime * hashCode + ((getConfidence() == null) ? 0 : getConfidence().hashCode()); return hashCode; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof EyeDirection == false) return false; EyeDirection other = (EyeDirection) obj; if (other.getYaw() == null ^ this.getYaw() == null) return false; if (other.getYaw() != null && other.getYaw().equals(this.getYaw()) == false) return false; if (other.getPitch() == null ^ this.getPitch() == null) return false; if (other.getPitch() != null && other.getPitch().equals(this.getPitch()) == false) return false; if (other.getConfidence() == null ^ this.getConfidence() == null) return false; if (other.getConfidence() != null && other.getConfidence().equals(this.getConfidence()) == false) return false; return true; } }