/* * CLOUD API * * IONOS Enterprise-grade Infrastructure as a Service (IaaS) solutions can be managed through the Cloud API, in addition or as an alternative to the \"Data Center Designer\" (DCD) browser-based tool. Both methods employ consistent concepts and features, deliver similar power and flexibility, and can be used to perform a multitude of management tasks, including adding servers, volumes, configuring networks, and so on. * * API version: 6.0 */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package ionoscloud import ( "encoding/json" ) // GroupEntities struct for GroupEntities type GroupEntities struct { Users *GroupMembers `json:"users,omitempty"` Resources *ResourceGroups `json:"resources,omitempty"` } // NewGroupEntities instantiates a new GroupEntities object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewGroupEntities() *GroupEntities { this := GroupEntities{} return &this } // NewGroupEntitiesWithDefaults instantiates a new GroupEntities object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewGroupEntitiesWithDefaults() *GroupEntities { this := GroupEntities{} return &this } // GetUsers returns the Users field value // If the value is explicit nil, the zero value for GroupMembers will be returned func (o *GroupEntities) GetUsers() *GroupMembers { if o == nil { return nil } return o.Users } // GetUsersOk returns a tuple with the Users field value // and a boolean to check if the value has been set. // NOTE: If the value is an explicit nil, `nil, true` will be returned func (o *GroupEntities) GetUsersOk() (*GroupMembers, bool) { if o == nil { return nil, false } return o.Users, true } // SetUsers sets field value func (o *GroupEntities) SetUsers(v GroupMembers) { o.Users = &v } // HasUsers returns a boolean if a field has been set. func (o *GroupEntities) HasUsers() bool { if o != nil && o.Users != nil { return true } return false } // GetResources returns the Resources field value // If the value is explicit nil, the zero value for ResourceGroups will be returned func (o *GroupEntities) GetResources() *ResourceGroups { if o == nil { return nil } return o.Resources } // GetResourcesOk returns a tuple with the Resources field value // and a boolean to check if the value has been set. // NOTE: If the value is an explicit nil, `nil, true` will be returned func (o *GroupEntities) GetResourcesOk() (*ResourceGroups, bool) { if o == nil { return nil, false } return o.Resources, true } // SetResources sets field value func (o *GroupEntities) SetResources(v ResourceGroups) { o.Resources = &v } // HasResources returns a boolean if a field has been set. func (o *GroupEntities) HasResources() bool { if o != nil && o.Resources != nil { return true } return false } func (o GroupEntities) MarshalJSON() ([]byte, error) { toSerialize := map[string]interface{}{} if o.Users != nil { toSerialize["users"] = o.Users } if o.Resources != nil { toSerialize["resources"] = o.Resources } return json.Marshal(toSerialize) } type NullableGroupEntities struct { value *GroupEntities isSet bool } func (v NullableGroupEntities) Get() *GroupEntities { return v.value } func (v *NullableGroupEntities) Set(val *GroupEntities) { v.value = val v.isSet = true } func (v NullableGroupEntities) IsSet() bool { return v.isSet } func (v *NullableGroupEntities) Unset() { v.value = nil v.isSet = false } func NewNullableGroupEntities(val *GroupEntities) *NullableGroupEntities { return &NullableGroupEntities{value: val, isSet: true} } func (v NullableGroupEntities) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableGroupEntities) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }