/* * CLOUD API * * IONOS Enterprise-grade Infrastructure as a Service (IaaS) solutions can be managed through the Cloud API, in addition or as an alternative to the \"Data Center Designer\" (DCD) browser-based tool. Both methods employ consistent concepts and features, deliver similar power and flexibility, and can be used to perform a multitude of management tasks, including adding servers, volumes, configuring networks, and so on. * * API version: 6.0 */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package ionoscloud import ( "encoding/json" ) // ResourceEntities struct for ResourceEntities type ResourceEntities struct { Groups *ResourceGroups `json:"groups,omitempty"` } // NewResourceEntities instantiates a new ResourceEntities object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewResourceEntities() *ResourceEntities { this := ResourceEntities{} return &this } // NewResourceEntitiesWithDefaults instantiates a new ResourceEntities object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewResourceEntitiesWithDefaults() *ResourceEntities { this := ResourceEntities{} return &this } // GetGroups returns the Groups field value // If the value is explicit nil, the zero value for ResourceGroups will be returned func (o *ResourceEntities) GetGroups() *ResourceGroups { if o == nil { return nil } return o.Groups } // GetGroupsOk returns a tuple with the Groups field value // and a boolean to check if the value has been set. // NOTE: If the value is an explicit nil, `nil, true` will be returned func (o *ResourceEntities) GetGroupsOk() (*ResourceGroups, bool) { if o == nil { return nil, false } return o.Groups, true } // SetGroups sets field value func (o *ResourceEntities) SetGroups(v ResourceGroups) { o.Groups = &v } // HasGroups returns a boolean if a field has been set. func (o *ResourceEntities) HasGroups() bool { if o != nil && o.Groups != nil { return true } return false } func (o ResourceEntities) MarshalJSON() ([]byte, error) { toSerialize := map[string]interface{}{} if o.Groups != nil { toSerialize["groups"] = o.Groups } return json.Marshal(toSerialize) } type NullableResourceEntities struct { value *ResourceEntities isSet bool } func (v NullableResourceEntities) Get() *ResourceEntities { return v.value } func (v *NullableResourceEntities) Set(val *ResourceEntities) { v.value = val v.isSet = true } func (v NullableResourceEntities) IsSet() bool { return v.isSet } func (v *NullableResourceEntities) Unset() { v.value = nil v.isSet = false } func NewNullableResourceEntities(val *ResourceEntities) *NullableResourceEntities { return &NullableResourceEntities{value: val, isSet: true} } func (v NullableResourceEntities) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableResourceEntities) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }