/* * AWS IoT Device Shadow v1.3.0 * Copyright (C) 2020 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * @file Shadow_MatchTopicString_harness.c * @brief Implements the proof harness for Shadow_MatchTopicString function. */ #include "shadow.h" #include void harness() { const char * pTopicName; uint16_t topicNameLength; ShadowMessageType_t * pMessageType; const char ** pThingName; uint16_t * pThingNameLength; const char ** pShadowName; uint16_t * pShadowNameLength; __CPROVER_assume( topicNameLength < TOPIC_STRING_LENGTH_MAX ); pTopicName = malloc( topicNameLength ); pMessageType = malloc( sizeof( *pMessageType ) ); pThingName = malloc( sizeof( *pThingName ) ); pThingNameLength = malloc( sizeof( *pThingNameLength ) ); pShadowName = malloc( sizeof( *pShadowName ) ); pShadowNameLength = malloc( sizeof( *pShadowNameLength ) ); Shadow_MatchTopicString( pTopicName, topicNameLength, pMessageType, pThingName, pThingNameLength, pShadowName, pShadowNameLength ); }