# Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. # SPDX-License-Identifier: MIT-0 import boto3 import os import json def handler(event, context): """ Handles requests to describe the game session connection information after a StartGame request. This function will look up the MatchmakingRequest table to find a pending matchmaking request by the player, and if it is QUEUED, look up the GameSessionPlacement table to find the game's connection information. :param event: lambda event, contains the region to player latency mapping in `regionToLatencyMapping` key, as well as the player information from the Cognito id tokens. :param context: lambda context, not used by this function :return: - 200 (OK) if the game connection is ready, along with server info: "IpAddress", "Port", "DnsName" - 204 (No Content) if the requested game is still in progress of matchmaking - 404 (Not Found) if no game has been started by the player, or if all started game were expired - 500 (Internal Error) if errors occurred during matchmaking or placement """ gamelift = boto3.client('gamelift') fleet_alias = os.environ['FleetAlias'] player_id = event["requestContext"]["authorizer"]["claims"]["sub"] print(f'Handling request result request. PlayerId: {player_id}') oldest_viable_game_session = get_oldest_viable_game_session(gamelift, fleet_alias) if oldest_viable_game_session: player_session = create_player_session(gamelift, oldest_viable_game_session['GameSessionId'], player_id) game_session_connection_info = dict((k, player_session[k]) for k in ('IpAddress', 'Port', 'DnsName', 'PlayerSessionId')) game_session_connection_info['GameSessionArn'] = player_session['GameSessionId'] print(f"Connection Info: {game_session_connection_info}") return { 'body': json.dumps(game_session_connection_info), 'headers': { 'Content-Type': 'text/plain' }, 'statusCode': 200 } else: return { 'headers': { 'Content-Type': 'text/plain' }, 'statusCode': 204 } def get_oldest_viable_game_session(gamelift, fleet_alias): print("Checking for viable game sessions:", fleet_alias) search_game_sessions_response = gamelift.search_game_sessions( AliasId=fleet_alias, FilterExpression="hasAvailablePlayerSessions=true", SortExpression="creationTimeMillis ASC", ) print(f"Received search game session response: {search_game_sessions_response}") return next(iter(search_game_sessions_response['GameSessions']), None) def create_player_session(gamelift, game_session_id, player_id): print(f"Creating PlayerSession session on GameSession: {game_session_id}, PlayerId: {player_id}") create_player_session_response = gamelift.create_player_session( GameSessionId=game_session_id, PlayerId=player_id ) print(f"Received create player session response: {create_player_session_response}") return create_player_session_response['PlayerSession']