# Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. # SPDX-License-Identifier: MIT-0 import boto3 import os import json from boto3.dynamodb.conditions import Key MATCHMAKING_STARTED_STATUS = 'MatchmakingStarted' MATCHMAKING_SUCCEEDED_STATUS = 'MatchmakingSucceeded' def handler(event, context): """ Handles requests to describe the game session connection information after a StartGame request. This function will look up the MatchmakingRequest table to find a the latest matchmaking request by the player, and return its game connection information if any. :param event: lambda event, contains the region to player latency mapping in `regionToLatencyMapping` key, as well as the player information from the Cognito id tokens. :param context: lambda context, not used by this function :return: - 200 (OK) if the game connection is ready, along with server info: "IpAddress", "Port", "DnsName" - 204 (No Content) if the requested game is still in progress of matchmaking - 404 (Not Found) if no game has been started by the player, or if all started game were expired - 500 (Internal Error) if errors occurred during matchmaking or placement """ player_id = event["requestContext"]["authorizer"]["claims"]["sub"] print(f'Handling request result request. PlayerId: {player_id}') matchmaking_request_table_name = os.environ['MatchmakingRequestTableName'] dynamodb = boto3.resource('dynamodb') matchmaking_request_table = dynamodb.Table(matchmaking_request_table_name) matchmaking_requests = matchmaking_request_table.query( KeyConditionExpression=Key('PlayerId').eq(player_id), ScanIndexForward=False ) if matchmaking_requests['Count'] <= 0: return { 'headers': { 'Content-Type': 'text/plain' }, 'statusCode': 404 } latest_matchmaking_request = matchmaking_requests['Items'][0] print(f'Current Matchmaking Request: {latest_matchmaking_request}') matchmaking_request_status = latest_matchmaking_request['TicketStatus'] if matchmaking_request_status == MATCHMAKING_STARTED_STATUS: # still waiting for ticket to be processed return { 'headers': { 'Content-Type': 'text/plain' }, 'statusCode': 204 } elif matchmaking_request_status == MATCHMAKING_SUCCEEDED_STATUS: game_session_connection_info = \ dict((k, latest_matchmaking_request[k]) for k in ('IpAddress', 'Port', 'DnsName', 'PlayerSessionId', 'GameSessionArn')) print(game_session_connection_info) return { 'body': json.dumps(game_session_connection_info), 'headers': { 'Content-Type': 'text/plain' }, 'statusCode': 200 } else: # We count MatchmakingCancelled as internal error also because cancelling placement requests is not # in the current implementation, so it should never happen. print(f'Received non-successful terminal status {matchmaking_request_status}, responding with 500 error.') return { 'headers': { 'Content-Type': 'text/plain' }, 'statusCode': 500 }