// Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. // SPDX-License-Identifier: Apache-2.0 using System.IO; using System.Linq; using UnityEditor; using UnityEngine; public static class UnityPackageExporter { public static void Export() { var exportedPackageAssetList = Directory.EnumerateDirectories("Assets") .Except(new string[] { "Assets\\Editor", "Assets\\Tests", }) .ToList(); Debug.Log("Exporting Sample Game..."); exportedPackageAssetList.AddRange(Directory.EnumerateFiles("Assets")); exportedPackageAssetList.Add("Assets\\Editor\\Scripts\\GameLiftClientSettingsMenu.cs"); exportedPackageAssetList.Add("Assets\\Editor\\Scripts\\ClientServerSwitchMenu.cs"); string outputFolder = @".."; if (!Directory.Exists(outputFolder)) { Directory.CreateDirectory(outputFolder); } string outputPath = Path.Combine(outputFolder, "SampleGame.unitypackage"); AssetDatabase.ExportPackage(exportedPackageAssetList.ToArray(), outputPath, ExportPackageOptions.Recurse | ExportPackageOptions.IncludeDependencies); Debug.Log("Sample Game exported to " + outputPath); } }