package awsgamelift // A collection of server process configurations that describe the set of processes to run on each instance in a fleet. // // Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration. // // A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the `ConcurrentExecutions` parameter for each ServerProcess. Learn more about [Running Multiple Processes on a Fleet](https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html) . // // Example: // // The code below shows an example of how to instantiate this type. // // The values are placeholders you should change. // import "github.com/aws/aws-cdk-go/awscdk" // // runtimeConfigurationProperty := &RuntimeConfigurationProperty{ // GameSessionActivationTimeoutSeconds: jsii.Number(123), // MaxConcurrentGameSessionActivations: jsii.Number(123), // ServerProcesses: []interface{}{ // &ServerProcessProperty{ // ConcurrentExecutions: jsii.Number(123), // LaunchPath: jsii.String("launchPath"), // // // the properties below are optional // Parameters: jsii.String("parameters"), // }, // }, // } // // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-runtimeconfiguration.html // type CfnFleet_RuntimeConfigurationProperty struct { // The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. // // During this time, the game session is in status `ACTIVATING` . If the game session does not become active before the timeout, it is ended and the game session status is changed to `TERMINATED` . // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-runtimeconfiguration.html#cfn-gamelift-fleet-runtimeconfiguration-gamesessionactivationtimeoutseconds // GameSessionActivationTimeoutSeconds *float64 `field:"optional" json:"gameSessionActivationTimeoutSeconds" yaml:"gameSessionActivationTimeoutSeconds"` // The number of game sessions in status `ACTIVATING` to allow on an instance. // // This setting limits the instance resources that can be used for new game activations at any one time. // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-runtimeconfiguration.html#cfn-gamelift-fleet-runtimeconfiguration-maxconcurrentgamesessionactivations // MaxConcurrentGameSessionActivations *float64 `field:"optional" json:"maxConcurrentGameSessionActivations" yaml:"maxConcurrentGameSessionActivations"` // A collection of server process configurations that identify what server processes to run on each instance in a fleet. // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-runtimeconfiguration.html#cfn-gamelift-fleet-runtimeconfiguration-serverprocesses // ServerProcesses interface{} `field:"optional" json:"serverProcesses" yaml:"serverProcesses"` }