package awsgamelift import ( _init_ "github.com/aws/aws-cdk-go/awscdk/v2/jsii" _jsii_ "github.com/aws/jsii-runtime-go/runtime" "github.com/aws/aws-cdk-go/awscdk/v2" "github.com/aws/aws-cdk-go/awscdk/v2/awsgamelift/internal" "github.com/aws/constructs-go/constructs/v10" ) // *This operation is used with the Amazon GameLift FleetIQ solution and game server groups.*. // // Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account , and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch. // // Before creating a new game server group, you must have the following: // // - An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see [Launching an Instance from a Launch Template](https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html) in the *Amazon EC2 User Guide* . // - An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see [Create IAM roles for cross-service interaction](https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html) in the *GameLift FleetIQ Developer Guide* . // // To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric. // // Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost. // // *Learn more* // // [GameLift FleetIQ Guide](https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) // // Example: // // The code below shows an example of how to instantiate this type. // // The values are placeholders you should change. // import "github.com/aws/aws-cdk-go/awscdk" // // cfnGameServerGroup := awscdk.Aws_gamelift.NewCfnGameServerGroup(this, jsii.String("MyCfnGameServerGroup"), &CfnGameServerGroupProps{ // GameServerGroupName: jsii.String("gameServerGroupName"), // InstanceDefinitions: []interface{}{ // &InstanceDefinitionProperty{ // InstanceType: jsii.String("instanceType"), // // // the properties below are optional // WeightedCapacity: jsii.String("weightedCapacity"), // }, // }, // RoleArn: jsii.String("roleArn"), // // // the properties below are optional // AutoScalingPolicy: &AutoScalingPolicyProperty{ // TargetTrackingConfiguration: &TargetTrackingConfigurationProperty{ // TargetValue: jsii.Number(123), // }, // // // the properties below are optional // EstimatedInstanceWarmup: jsii.Number(123), // }, // BalancingStrategy: jsii.String("balancingStrategy"), // DeleteOption: jsii.String("deleteOption"), // GameServerProtectionPolicy: jsii.String("gameServerProtectionPolicy"), // LaunchTemplate: &LaunchTemplateProperty{ // LaunchTemplateId: jsii.String("launchTemplateId"), // LaunchTemplateName: jsii.String("launchTemplateName"), // Version: jsii.String("version"), // }, // MaxSize: jsii.Number(123), // MinSize: jsii.Number(123), // Tags: []cfnTag{ // &cfnTag{ // Key: jsii.String("key"), // Value: jsii.String("value"), // }, // }, // VpcSubnets: []*string{ // jsii.String("vpcSubnets"), // }, // }) // // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-gameservergroup.html // type CfnGameServerGroup interface { awscdk.CfnResource awscdk.IInspectable awscdk.ITaggable // A unique identifier for the auto scaling group. AttrAutoScalingGroupArn() *string // A unique identifier for the game server group. AttrGameServerGroupArn() *string // Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. AutoScalingPolicy() interface{} SetAutoScalingPolicy(val interface{}) // Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. BalancingStrategy() *string SetBalancingStrategy(val *string) // Options for this resource, such as condition, update policy etc. CfnOptions() awscdk.ICfnResourceOptions CfnProperties() *map[string]interface{} // AWS resource type. CfnResourceType() *string // Returns: the stack trace of the point where this Resource was created from, sourced // from the +metadata+ entry typed +aws:cdk:logicalId+, and with the bottom-most // node +internal+ entries filtered. CreationStack() *[]*string // The type of delete to perform. DeleteOption() *string SetDeleteOption(val *string) // A developer-defined identifier for the game server group. GameServerGroupName() *string SetGameServerGroupName(val *string) // A flag that indicates whether instances in the game server group are protected from early termination. GameServerProtectionPolicy() *string SetGameServerProtectionPolicy(val *string) // The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group. InstanceDefinitions() interface{} SetInstanceDefinitions(val interface{}) // The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. LaunchTemplate() interface{} SetLaunchTemplate(val interface{}) // The logical ID for this CloudFormation stack element. // // The logical ID of the element // is calculated from the path of the resource node in the construct tree. // // To override this value, use `overrideLogicalId(newLogicalId)`. // // Returns: the logical ID as a stringified token. This value will only get // resolved during synthesis. LogicalId() *string // The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. MaxSize() *float64 SetMaxSize(val *float64) // The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. MinSize() *float64 SetMinSize(val *float64) // The tree node. Node() constructs.Node // Return a string that will be resolved to a CloudFormation `{ Ref }` for this element. // // If, by any chance, the intrinsic reference of a resource is not a string, you could // coerce it to an IResolvable through `Lazy.any({ produce: resource.ref })`. Ref() *string // The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. RoleArn() *string SetRoleArn(val *string) // The stack in which this element is defined. // // CfnElements must be defined within a stack scope (directly or indirectly). Stack() awscdk.Stack // Tag Manager which manages the tags for this resource. Tags() awscdk.TagManager // A list of labels to assign to the new game server group resource. TagsRaw() *[]*awscdk.CfnTag SetTagsRaw(val *[]*awscdk.CfnTag) // Deprecated. // Deprecated: use `updatedProperties` // // Return properties modified after initiation // // Resources that expose mutable properties should override this function to // collect and return the properties object for this resource. UpdatedProperites() *map[string]interface{} // Return properties modified after initiation. // // Resources that expose mutable properties should override this function to // collect and return the properties object for this resource. UpdatedProperties() *map[string]interface{} // A list of virtual private cloud (VPC) subnets to use with instances in the game server group. VpcSubnets() *[]*string SetVpcSubnets(val *[]*string) // Syntactic sugar for `addOverride(path, undefined)`. AddDeletionOverride(path *string) // Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. // // This can be used for resources across stacks (or nested stack) boundaries // and the dependency will automatically be transferred to the relevant scope. AddDependency(target awscdk.CfnResource) // Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. // Deprecated: use addDependency. AddDependsOn(target awscdk.CfnResource) // Add a value to the CloudFormation Resource Metadata. // See: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html // // Note that this is a different set of metadata from CDK node metadata; this // metadata ends up in the stack template under the resource, whereas CDK // node metadata ends up in the Cloud Assembly. // AddMetadata(key *string, value interface{}) // Adds an override to the synthesized CloudFormation resource. // // To add a // property override, either use `addPropertyOverride` or prefix `path` with // "Properties." (i.e. `Properties.TopicName`). // // If the override is nested, separate each nested level using a dot (.) in the path parameter. // If there is an array as part of the nesting, specify the index in the path. // // To include a literal `.` in the property name, prefix with a `\`. In most // programming languages you will need to write this as `"\\."` because the // `\` itself will need to be escaped. // // For example, // ```typescript // cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']); // cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE'); // ``` // would add the overrides // ```json // "Properties": { // "GlobalSecondaryIndexes": [ // { // "Projection": { // "NonKeyAttributes": [ "myattribute" ] // ... // } // ... // }, // { // "ProjectionType": "INCLUDE" // ... // }, // ] // ... // } // ``` // // The `value` argument to `addOverride` will not be processed or translated // in any way. Pass raw JSON values in here with the correct capitalization // for CloudFormation. If you pass CDK classes or structs, they will be // rendered with lowercased key names, and CloudFormation will reject the // template. AddOverride(path *string, value interface{}) // Adds an override that deletes the value of a property from the resource definition. AddPropertyDeletionOverride(propertyPath *string) // Adds an override to a resource property. // // Syntactic sugar for `addOverride("Properties.<...>", value)`. AddPropertyOverride(propertyPath *string, value interface{}) // Sets the deletion policy of the resource based on the removal policy specified. // // The Removal Policy controls what happens to this resource when it stops // being managed by CloudFormation, either because you've removed it from the // CDK application or because you've made a change that requires the resource // to be replaced. // // The resource can be deleted (`RemovalPolicy.DESTROY`), or left in your AWS // account for data recovery and cleanup later (`RemovalPolicy.RETAIN`). In some // cases, a snapshot can be taken of the resource prior to deletion // (`RemovalPolicy.SNAPSHOT`). A list of resources that support this policy // can be found in the following link:. // See: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-attribute-deletionpolicy.html#aws-attribute-deletionpolicy-options // ApplyRemovalPolicy(policy awscdk.RemovalPolicy, options *awscdk.RemovalPolicyOptions) // Returns a token for an runtime attribute of this resource. // // Ideally, use generated attribute accessors (e.g. `resource.arn`), but this can be used for future compatibility // in case there is no generated attribute. GetAtt(attributeName *string, typeHint awscdk.ResolutionTypeHint) awscdk.Reference // Retrieve a value value from the CloudFormation Resource Metadata. // See: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html // // Note that this is a different set of metadata from CDK node metadata; this // metadata ends up in the stack template under the resource, whereas CDK // node metadata ends up in the Cloud Assembly. // GetMetadata(key *string) interface{} // Examines the CloudFormation resource and discloses attributes. Inspect(inspector awscdk.TreeInspector) // Retrieves an array of resources this resource depends on. // // This assembles dependencies on resources across stacks (including nested stacks) // automatically. ObtainDependencies() *[]interface{} // Get a shallow copy of dependencies between this resource and other resources in the same stack. ObtainResourceDependencies() *[]awscdk.CfnResource // Overrides the auto-generated logical ID with a specific ID. OverrideLogicalId(newLogicalId *string) // Indicates that this resource no longer depends on another resource. // // This can be used for resources across stacks (including nested stacks) // and the dependency will automatically be removed from the relevant scope. RemoveDependency(target awscdk.CfnResource) RenderProperties(props *map[string]interface{}) *map[string]interface{} // Replaces one dependency with another. ReplaceDependency(target awscdk.CfnResource, newTarget awscdk.CfnResource) // Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template. // // Returns: `true` if the resource should be included or `false` is the resource // should be omitted. ShouldSynthesize() *bool // Returns a string representation of this construct. // // Returns: a string representation of this resource. ToString() *string ValidateProperties(_properties interface{}) } // The jsii proxy struct for CfnGameServerGroup type jsiiProxy_CfnGameServerGroup struct { internal.Type__awscdkCfnResource internal.Type__awscdkIInspectable internal.Type__awscdkITaggable } func (j *jsiiProxy_CfnGameServerGroup) AttrAutoScalingGroupArn() *string { var returns *string _jsii_.Get( j, "attrAutoScalingGroupArn", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) AttrGameServerGroupArn() *string { var returns *string _jsii_.Get( j, "attrGameServerGroupArn", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) AutoScalingPolicy() interface{} { var returns interface{} _jsii_.Get( j, "autoScalingPolicy", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) BalancingStrategy() *string { var returns *string _jsii_.Get( j, "balancingStrategy", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) CfnOptions() awscdk.ICfnResourceOptions { var returns awscdk.ICfnResourceOptions _jsii_.Get( j, "cfnOptions", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) CfnProperties() *map[string]interface{} { var returns *map[string]interface{} _jsii_.Get( j, "cfnProperties", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) CfnResourceType() *string { var returns *string _jsii_.Get( j, "cfnResourceType", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) CreationStack() *[]*string { var returns *[]*string _jsii_.Get( j, "creationStack", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) DeleteOption() *string { var returns *string _jsii_.Get( j, "deleteOption", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) GameServerGroupName() *string { var returns *string _jsii_.Get( j, "gameServerGroupName", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) GameServerProtectionPolicy() *string { var returns *string _jsii_.Get( j, "gameServerProtectionPolicy", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) InstanceDefinitions() interface{} { var returns interface{} _jsii_.Get( j, "instanceDefinitions", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) LaunchTemplate() interface{} { var returns interface{} _jsii_.Get( j, "launchTemplate", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) LogicalId() *string { var returns *string _jsii_.Get( j, "logicalId", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) MaxSize() *float64 { var returns *float64 _jsii_.Get( j, "maxSize", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) MinSize() *float64 { var returns *float64 _jsii_.Get( j, "minSize", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) Node() constructs.Node { var returns constructs.Node _jsii_.Get( j, "node", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) Ref() *string { var returns *string _jsii_.Get( j, "ref", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) RoleArn() *string { var returns *string _jsii_.Get( j, "roleArn", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) Stack() awscdk.Stack { var returns awscdk.Stack _jsii_.Get( j, "stack", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) Tags() awscdk.TagManager { var returns awscdk.TagManager _jsii_.Get( j, "tags", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) TagsRaw() *[]*awscdk.CfnTag { var returns *[]*awscdk.CfnTag _jsii_.Get( j, "tagsRaw", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) UpdatedProperites() *map[string]interface{} { var returns *map[string]interface{} _jsii_.Get( j, "updatedProperites", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) UpdatedProperties() *map[string]interface{} { var returns *map[string]interface{} _jsii_.Get( j, "updatedProperties", &returns, ) return returns } func (j *jsiiProxy_CfnGameServerGroup) VpcSubnets() *[]*string { var returns *[]*string _jsii_.Get( j, "vpcSubnets", &returns, ) return returns } func NewCfnGameServerGroup(scope constructs.Construct, id *string, props *CfnGameServerGroupProps) CfnGameServerGroup { _init_.Initialize() if err := validateNewCfnGameServerGroupParameters(scope, id, props); err != nil { panic(err) } j := jsiiProxy_CfnGameServerGroup{} _jsii_.Create( "aws-cdk-lib.aws_gamelift.CfnGameServerGroup", []interface{}{scope, id, props}, &j, ) return &j } func NewCfnGameServerGroup_Override(c CfnGameServerGroup, scope constructs.Construct, id *string, props *CfnGameServerGroupProps) { _init_.Initialize() _jsii_.Create( "aws-cdk-lib.aws_gamelift.CfnGameServerGroup", []interface{}{scope, id, props}, c, ) } func (j *jsiiProxy_CfnGameServerGroup)SetAutoScalingPolicy(val interface{}) { if err := j.validateSetAutoScalingPolicyParameters(val); err != nil { panic(err) } _jsii_.Set( j, "autoScalingPolicy", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetBalancingStrategy(val *string) { _jsii_.Set( j, "balancingStrategy", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetDeleteOption(val *string) { _jsii_.Set( j, "deleteOption", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetGameServerGroupName(val *string) { if err := j.validateSetGameServerGroupNameParameters(val); err != nil { panic(err) } _jsii_.Set( j, "gameServerGroupName", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetGameServerProtectionPolicy(val *string) { _jsii_.Set( j, "gameServerProtectionPolicy", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetInstanceDefinitions(val interface{}) { if err := j.validateSetInstanceDefinitionsParameters(val); err != nil { panic(err) } _jsii_.Set( j, "instanceDefinitions", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetLaunchTemplate(val interface{}) { if err := j.validateSetLaunchTemplateParameters(val); err != nil { panic(err) } _jsii_.Set( j, "launchTemplate", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetMaxSize(val *float64) { _jsii_.Set( j, "maxSize", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetMinSize(val *float64) { _jsii_.Set( j, "minSize", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetRoleArn(val *string) { if err := j.validateSetRoleArnParameters(val); err != nil { panic(err) } _jsii_.Set( j, "roleArn", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetTagsRaw(val *[]*awscdk.CfnTag) { if err := j.validateSetTagsRawParameters(val); err != nil { panic(err) } _jsii_.Set( j, "tagsRaw", val, ) } func (j *jsiiProxy_CfnGameServerGroup)SetVpcSubnets(val *[]*string) { _jsii_.Set( j, "vpcSubnets", val, ) } // Returns `true` if a construct is a stack element (i.e. part of the synthesized cloudformation template). // // Uses duck-typing instead of `instanceof` to allow stack elements from different // versions of this library to be included in the same stack. // // Returns: The construct as a stack element or undefined if it is not a stack element. func CfnGameServerGroup_IsCfnElement(x interface{}) *bool { _init_.Initialize() if err := validateCfnGameServerGroup_IsCfnElementParameters(x); err != nil { panic(err) } var returns *bool _jsii_.StaticInvoke( "aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "isCfnElement", []interface{}{x}, &returns, ) return returns } // Check whether the given construct is a CfnResource. func CfnGameServerGroup_IsCfnResource(construct constructs.IConstruct) *bool { _init_.Initialize() if err := validateCfnGameServerGroup_IsCfnResourceParameters(construct); err != nil { panic(err) } var returns *bool _jsii_.StaticInvoke( "aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "isCfnResource", []interface{}{construct}, &returns, ) return returns } // Checks if `x` is a construct. // // Use this method instead of `instanceof` to properly detect `Construct` // instances, even when the construct library is symlinked. // // Explanation: in JavaScript, multiple copies of the `constructs` library on // disk are seen as independent, completely different libraries. As a // consequence, the class `Construct` in each copy of the `constructs` library // is seen as a different class, and an instance of one class will not test as // `instanceof` the other class. `npm install` will not create installations // like this, but users may manually symlink construct libraries together or // use a monorepo tool: in those cases, multiple copies of the `constructs` // library can be accidentally installed, and `instanceof` will behave // unpredictably. It is safest to avoid using `instanceof`, and using // this type-testing method instead. // // Returns: true if `x` is an object created from a class which extends `Construct`. func CfnGameServerGroup_IsConstruct(x interface{}) *bool { _init_.Initialize() if err := validateCfnGameServerGroup_IsConstructParameters(x); err != nil { panic(err) } var returns *bool _jsii_.StaticInvoke( "aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "isConstruct", []interface{}{x}, &returns, ) return returns } func CfnGameServerGroup_CFN_RESOURCE_TYPE_NAME() *string { _init_.Initialize() var returns *string _jsii_.StaticGet( "aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "CFN_RESOURCE_TYPE_NAME", &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) AddDeletionOverride(path *string) { if err := c.validateAddDeletionOverrideParameters(path); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addDeletionOverride", []interface{}{path}, ) } func (c *jsiiProxy_CfnGameServerGroup) AddDependency(target awscdk.CfnResource) { if err := c.validateAddDependencyParameters(target); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addDependency", []interface{}{target}, ) } func (c *jsiiProxy_CfnGameServerGroup) AddDependsOn(target awscdk.CfnResource) { if err := c.validateAddDependsOnParameters(target); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addDependsOn", []interface{}{target}, ) } func (c *jsiiProxy_CfnGameServerGroup) AddMetadata(key *string, value interface{}) { if err := c.validateAddMetadataParameters(key, value); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addMetadata", []interface{}{key, value}, ) } func (c *jsiiProxy_CfnGameServerGroup) AddOverride(path *string, value interface{}) { if err := c.validateAddOverrideParameters(path, value); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addOverride", []interface{}{path, value}, ) } func (c *jsiiProxy_CfnGameServerGroup) AddPropertyDeletionOverride(propertyPath *string) { if err := c.validateAddPropertyDeletionOverrideParameters(propertyPath); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addPropertyDeletionOverride", []interface{}{propertyPath}, ) } func (c *jsiiProxy_CfnGameServerGroup) AddPropertyOverride(propertyPath *string, value interface{}) { if err := c.validateAddPropertyOverrideParameters(propertyPath, value); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addPropertyOverride", []interface{}{propertyPath, value}, ) } func (c *jsiiProxy_CfnGameServerGroup) ApplyRemovalPolicy(policy awscdk.RemovalPolicy, options *awscdk.RemovalPolicyOptions) { if err := c.validateApplyRemovalPolicyParameters(options); err != nil { panic(err) } _jsii_.InvokeVoid( c, "applyRemovalPolicy", []interface{}{policy, options}, ) } func (c *jsiiProxy_CfnGameServerGroup) GetAtt(attributeName *string, typeHint awscdk.ResolutionTypeHint) awscdk.Reference { if err := c.validateGetAttParameters(attributeName); err != nil { panic(err) } var returns awscdk.Reference _jsii_.Invoke( c, "getAtt", []interface{}{attributeName, typeHint}, &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) GetMetadata(key *string) interface{} { if err := c.validateGetMetadataParameters(key); err != nil { panic(err) } var returns interface{} _jsii_.Invoke( c, "getMetadata", []interface{}{key}, &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) Inspect(inspector awscdk.TreeInspector) { if err := c.validateInspectParameters(inspector); err != nil { panic(err) } _jsii_.InvokeVoid( c, "inspect", []interface{}{inspector}, ) } func (c *jsiiProxy_CfnGameServerGroup) ObtainDependencies() *[]interface{} { var returns *[]interface{} _jsii_.Invoke( c, "obtainDependencies", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) ObtainResourceDependencies() *[]awscdk.CfnResource { var returns *[]awscdk.CfnResource _jsii_.Invoke( c, "obtainResourceDependencies", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) OverrideLogicalId(newLogicalId *string) { if err := c.validateOverrideLogicalIdParameters(newLogicalId); err != nil { panic(err) } _jsii_.InvokeVoid( c, "overrideLogicalId", []interface{}{newLogicalId}, ) } func (c *jsiiProxy_CfnGameServerGroup) RemoveDependency(target awscdk.CfnResource) { if err := c.validateRemoveDependencyParameters(target); err != nil { panic(err) } _jsii_.InvokeVoid( c, "removeDependency", []interface{}{target}, ) } func (c *jsiiProxy_CfnGameServerGroup) RenderProperties(props *map[string]interface{}) *map[string]interface{} { if err := c.validateRenderPropertiesParameters(props); err != nil { panic(err) } var returns *map[string]interface{} _jsii_.Invoke( c, "renderProperties", []interface{}{props}, &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) ReplaceDependency(target awscdk.CfnResource, newTarget awscdk.CfnResource) { if err := c.validateReplaceDependencyParameters(target, newTarget); err != nil { panic(err) } _jsii_.InvokeVoid( c, "replaceDependency", []interface{}{target, newTarget}, ) } func (c *jsiiProxy_CfnGameServerGroup) ShouldSynthesize() *bool { var returns *bool _jsii_.Invoke( c, "shouldSynthesize", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) ToString() *string { var returns *string _jsii_.Invoke( c, "toString", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnGameServerGroup) ValidateProperties(_properties interface{}) { if err := c.validateValidatePropertiesParameters(_properties); err != nil { panic(err) } _jsii_.InvokeVoid( c, "validateProperties", []interface{}{_properties}, ) }