//go:build no_runtime_type_checking package awsgamelift // Building without runtime type checking enabled, so all the below just return nil func (c *jsiiProxy_CfnGameServerGroup) validateAddDeletionOverrideParameters(path *string) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateAddDependencyParameters(target awscdk.CfnResource) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateAddDependsOnParameters(target awscdk.CfnResource) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateAddMetadataParameters(key *string, value interface{}) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateAddOverrideParameters(path *string, value interface{}) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateAddPropertyDeletionOverrideParameters(propertyPath *string) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateAddPropertyOverrideParameters(propertyPath *string, value interface{}) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateApplyRemovalPolicyParameters(options *awscdk.RemovalPolicyOptions) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateGetAttParameters(attributeName *string) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateGetMetadataParameters(key *string) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateInspectParameters(inspector awscdk.TreeInspector) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateOverrideLogicalIdParameters(newLogicalId *string) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateRemoveDependencyParameters(target awscdk.CfnResource) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateRenderPropertiesParameters(props *map[string]interface{}) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateReplaceDependencyParameters(target awscdk.CfnResource, newTarget awscdk.CfnResource) error { return nil } func (c *jsiiProxy_CfnGameServerGroup) validateValidatePropertiesParameters(_properties interface{}) error { return nil } func validateCfnGameServerGroup_IsCfnElementParameters(x interface{}) error { return nil } func validateCfnGameServerGroup_IsCfnResourceParameters(construct constructs.IConstruct) error { return nil } func validateCfnGameServerGroup_IsConstructParameters(x interface{}) error { return nil } func (j *jsiiProxy_CfnGameServerGroup) validateSetAutoScalingPolicyParameters(val interface{}) error { return nil } func (j *jsiiProxy_CfnGameServerGroup) validateSetGameServerGroupNameParameters(val *string) error { return nil } func (j *jsiiProxy_CfnGameServerGroup) validateSetInstanceDefinitionsParameters(val interface{}) error { return nil } func (j *jsiiProxy_CfnGameServerGroup) validateSetLaunchTemplateParameters(val interface{}) error { return nil } func (j *jsiiProxy_CfnGameServerGroup) validateSetRoleArnParameters(val *string) error { return nil } func (j *jsiiProxy_CfnGameServerGroup) validateSetTagsRawParameters(val *[]*awscdk.CfnTag) error { return nil } func validateNewCfnGameServerGroupParameters(scope constructs.Construct, id *string, props *CfnGameServerGroupProps) error { return nil }