package awsgamelift import ( _init_ "github.com/aws/aws-cdk-go/awscdk/v2/jsii" _jsii_ "github.com/aws/jsii-runtime-go/runtime" "github.com/aws/aws-cdk-go/awscdk/v2" "github.com/aws/aws-cdk-go/awscdk/v2/awsgamelift/internal" "github.com/aws/constructs-go/constructs/v10" ) // The `AWS::GameLift::MatchmakingConfiguration` resource defines a new matchmaking configuration for use with FlexMatch. // // Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration. // // Example: // // The code below shows an example of how to instantiate this type. // // The values are placeholders you should change. // import "github.com/aws/aws-cdk-go/awscdk" // // cfnMatchmakingConfiguration := awscdk.Aws_gamelift.NewCfnMatchmakingConfiguration(this, jsii.String("MyCfnMatchmakingConfiguration"), &CfnMatchmakingConfigurationProps{ // AcceptanceRequired: jsii.Boolean(false), // Name: jsii.String("name"), // RequestTimeoutSeconds: jsii.Number(123), // RuleSetName: jsii.String("ruleSetName"), // // // the properties below are optional // AcceptanceTimeoutSeconds: jsii.Number(123), // AdditionalPlayerCount: jsii.Number(123), // BackfillMode: jsii.String("backfillMode"), // CustomEventData: jsii.String("customEventData"), // Description: jsii.String("description"), // FlexMatchMode: jsii.String("flexMatchMode"), // GameProperties: []interface{}{ // &GamePropertyProperty{ // Key: jsii.String("key"), // Value: jsii.String("value"), // }, // }, // GameSessionData: jsii.String("gameSessionData"), // GameSessionQueueArns: []*string{ // jsii.String("gameSessionQueueArns"), // }, // NotificationTarget: jsii.String("notificationTarget"), // Tags: []cfnTag{ // &cfnTag{ // Key: jsii.String("key"), // Value: jsii.String("value"), // }, // }, // }) // // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html // type CfnMatchmakingConfiguration interface { awscdk.CfnResource awscdk.IInspectable awscdk.ITaggable // A flag that determines whether a match that was created with this configuration must be accepted by the matched players. AcceptanceRequired() interface{} SetAcceptanceRequired(val interface{}) // The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. AcceptanceTimeoutSeconds() *float64 SetAcceptanceTimeoutSeconds(val *float64) // The number of player slots in a match to keep open for future players. AdditionalPlayerCount() *float64 SetAdditionalPlayerCount(val *float64) // The unique Amazon Resource Name (ARN) for the `MatchmakingConfiguration` . AttrArn() *string AttrId() *string // The `MatchmakingConfiguration` name, which is unique. AttrName() *string // The method used to backfill game sessions that are created with this matchmaking configuration. BackfillMode() *string SetBackfillMode(val *string) // Options for this resource, such as condition, update policy etc. CfnOptions() awscdk.ICfnResourceOptions CfnProperties() *map[string]interface{} // AWS resource type. CfnResourceType() *string // Returns: the stack trace of the point where this Resource was created from, sourced // from the +metadata+ entry typed +aws:cdk:logicalId+, and with the bottom-most // node +internal+ entries filtered. CreationStack() *[]*string // Information to add to all events related to the matchmaking configuration. CustomEventData() *string SetCustomEventData(val *string) // A description for the matchmaking configuration. Description() *string SetDescription(val *string) // Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. FlexMatchMode() *string SetFlexMatchMode(val *string) // A set of custom properties for a game session, formatted as key-value pairs. GameProperties() interface{} SetGameProperties(val interface{}) // A set of custom game session properties, formatted as a single string value. GameSessionData() *string SetGameSessionData(val *string) // The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is `arn:aws:gamelift:::gamesessionqueue/` . Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE` , do not set this parameter. GameSessionQueueArns() *[]*string SetGameSessionQueueArns(val *[]*string) // The logical ID for this CloudFormation stack element. // // The logical ID of the element // is calculated from the path of the resource node in the construct tree. // // To override this value, use `overrideLogicalId(newLogicalId)`. // // Returns: the logical ID as a stringified token. This value will only get // resolved during synthesis. LogicalId() *string // A unique identifier for the matchmaking configuration. Name() *string SetName(val *string) // The tree node. Node() constructs.Node // An SNS topic ARN that is set up to receive matchmaking notifications. NotificationTarget() *string SetNotificationTarget(val *string) // Return a string that will be resolved to a CloudFormation `{ Ref }` for this element. // // If, by any chance, the intrinsic reference of a resource is not a string, you could // coerce it to an IResolvable through `Lazy.any({ produce: resource.ref })`. Ref() *string // The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. RequestTimeoutSeconds() *float64 SetRequestTimeoutSeconds(val *float64) // A unique identifier for the matchmaking rule set to use with this configuration. RuleSetName() *string SetRuleSetName(val *string) // The stack in which this element is defined. // // CfnElements must be defined within a stack scope (directly or indirectly). Stack() awscdk.Stack // Tag Manager which manages the tags for this resource. Tags() awscdk.TagManager // A list of labels to assign to the new matchmaking configuration resource. TagsRaw() *[]*awscdk.CfnTag SetTagsRaw(val *[]*awscdk.CfnTag) // Deprecated. // Deprecated: use `updatedProperties` // // Return properties modified after initiation // // Resources that expose mutable properties should override this function to // collect and return the properties object for this resource. UpdatedProperites() *map[string]interface{} // Return properties modified after initiation. // // Resources that expose mutable properties should override this function to // collect and return the properties object for this resource. UpdatedProperties() *map[string]interface{} // Syntactic sugar for `addOverride(path, undefined)`. AddDeletionOverride(path *string) // Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. // // This can be used for resources across stacks (or nested stack) boundaries // and the dependency will automatically be transferred to the relevant scope. AddDependency(target awscdk.CfnResource) // Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. // Deprecated: use addDependency. AddDependsOn(target awscdk.CfnResource) // Add a value to the CloudFormation Resource Metadata. // See: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html // // Note that this is a different set of metadata from CDK node metadata; this // metadata ends up in the stack template under the resource, whereas CDK // node metadata ends up in the Cloud Assembly. // AddMetadata(key *string, value interface{}) // Adds an override to the synthesized CloudFormation resource. // // To add a // property override, either use `addPropertyOverride` or prefix `path` with // "Properties." (i.e. `Properties.TopicName`). // // If the override is nested, separate each nested level using a dot (.) in the path parameter. // If there is an array as part of the nesting, specify the index in the path. // // To include a literal `.` in the property name, prefix with a `\`. In most // programming languages you will need to write this as `"\\."` because the // `\` itself will need to be escaped. // // For example, // ```typescript // cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']); // cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE'); // ``` // would add the overrides // ```json // "Properties": { // "GlobalSecondaryIndexes": [ // { // "Projection": { // "NonKeyAttributes": [ "myattribute" ] // ... // } // ... // }, // { // "ProjectionType": "INCLUDE" // ... // }, // ] // ... // } // ``` // // The `value` argument to `addOverride` will not be processed or translated // in any way. Pass raw JSON values in here with the correct capitalization // for CloudFormation. If you pass CDK classes or structs, they will be // rendered with lowercased key names, and CloudFormation will reject the // template. AddOverride(path *string, value interface{}) // Adds an override that deletes the value of a property from the resource definition. AddPropertyDeletionOverride(propertyPath *string) // Adds an override to a resource property. // // Syntactic sugar for `addOverride("Properties.<...>", value)`. AddPropertyOverride(propertyPath *string, value interface{}) // Sets the deletion policy of the resource based on the removal policy specified. // // The Removal Policy controls what happens to this resource when it stops // being managed by CloudFormation, either because you've removed it from the // CDK application or because you've made a change that requires the resource // to be replaced. // // The resource can be deleted (`RemovalPolicy.DESTROY`), or left in your AWS // account for data recovery and cleanup later (`RemovalPolicy.RETAIN`). In some // cases, a snapshot can be taken of the resource prior to deletion // (`RemovalPolicy.SNAPSHOT`). A list of resources that support this policy // can be found in the following link:. // See: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-attribute-deletionpolicy.html#aws-attribute-deletionpolicy-options // ApplyRemovalPolicy(policy awscdk.RemovalPolicy, options *awscdk.RemovalPolicyOptions) // Returns a token for an runtime attribute of this resource. // // Ideally, use generated attribute accessors (e.g. `resource.arn`), but this can be used for future compatibility // in case there is no generated attribute. GetAtt(attributeName *string, typeHint awscdk.ResolutionTypeHint) awscdk.Reference // Retrieve a value value from the CloudFormation Resource Metadata. // See: https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html // // Note that this is a different set of metadata from CDK node metadata; this // metadata ends up in the stack template under the resource, whereas CDK // node metadata ends up in the Cloud Assembly. // GetMetadata(key *string) interface{} // Examines the CloudFormation resource and discloses attributes. Inspect(inspector awscdk.TreeInspector) // Retrieves an array of resources this resource depends on. // // This assembles dependencies on resources across stacks (including nested stacks) // automatically. ObtainDependencies() *[]interface{} // Get a shallow copy of dependencies between this resource and other resources in the same stack. ObtainResourceDependencies() *[]awscdk.CfnResource // Overrides the auto-generated logical ID with a specific ID. OverrideLogicalId(newLogicalId *string) // Indicates that this resource no longer depends on another resource. // // This can be used for resources across stacks (including nested stacks) // and the dependency will automatically be removed from the relevant scope. RemoveDependency(target awscdk.CfnResource) RenderProperties(props *map[string]interface{}) *map[string]interface{} // Replaces one dependency with another. ReplaceDependency(target awscdk.CfnResource, newTarget awscdk.CfnResource) // Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template. // // Returns: `true` if the resource should be included or `false` is the resource // should be omitted. ShouldSynthesize() *bool // Returns a string representation of this construct. // // Returns: a string representation of this resource. ToString() *string ValidateProperties(_properties interface{}) } // The jsii proxy struct for CfnMatchmakingConfiguration type jsiiProxy_CfnMatchmakingConfiguration struct { internal.Type__awscdkCfnResource internal.Type__awscdkIInspectable internal.Type__awscdkITaggable } func (j *jsiiProxy_CfnMatchmakingConfiguration) AcceptanceRequired() interface{} { var returns interface{} _jsii_.Get( j, "acceptanceRequired", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) AcceptanceTimeoutSeconds() *float64 { var returns *float64 _jsii_.Get( j, "acceptanceTimeoutSeconds", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) AdditionalPlayerCount() *float64 { var returns *float64 _jsii_.Get( j, "additionalPlayerCount", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) AttrArn() *string { var returns *string _jsii_.Get( j, "attrArn", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) AttrId() *string { var returns *string _jsii_.Get( j, "attrId", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) AttrName() *string { var returns *string _jsii_.Get( j, "attrName", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) BackfillMode() *string { var returns *string _jsii_.Get( j, "backfillMode", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) CfnOptions() awscdk.ICfnResourceOptions { var returns awscdk.ICfnResourceOptions _jsii_.Get( j, "cfnOptions", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) CfnProperties() *map[string]interface{} { var returns *map[string]interface{} _jsii_.Get( j, "cfnProperties", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) CfnResourceType() *string { var returns *string _jsii_.Get( j, "cfnResourceType", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) CreationStack() *[]*string { var returns *[]*string _jsii_.Get( j, "creationStack", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) CustomEventData() *string { var returns *string _jsii_.Get( j, "customEventData", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) Description() *string { var returns *string _jsii_.Get( j, "description", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) FlexMatchMode() *string { var returns *string _jsii_.Get( j, "flexMatchMode", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) GameProperties() interface{} { var returns interface{} _jsii_.Get( j, "gameProperties", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) GameSessionData() *string { var returns *string _jsii_.Get( j, "gameSessionData", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) GameSessionQueueArns() *[]*string { var returns *[]*string _jsii_.Get( j, "gameSessionQueueArns", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) LogicalId() *string { var returns *string _jsii_.Get( j, "logicalId", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) Name() *string { var returns *string _jsii_.Get( j, "name", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) Node() constructs.Node { var returns constructs.Node _jsii_.Get( j, "node", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) NotificationTarget() *string { var returns *string _jsii_.Get( j, "notificationTarget", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) Ref() *string { var returns *string _jsii_.Get( j, "ref", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) RequestTimeoutSeconds() *float64 { var returns *float64 _jsii_.Get( j, "requestTimeoutSeconds", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) RuleSetName() *string { var returns *string _jsii_.Get( j, "ruleSetName", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) Stack() awscdk.Stack { var returns awscdk.Stack _jsii_.Get( j, "stack", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) Tags() awscdk.TagManager { var returns awscdk.TagManager _jsii_.Get( j, "tags", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) TagsRaw() *[]*awscdk.CfnTag { var returns *[]*awscdk.CfnTag _jsii_.Get( j, "tagsRaw", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) UpdatedProperites() *map[string]interface{} { var returns *map[string]interface{} _jsii_.Get( j, "updatedProperites", &returns, ) return returns } func (j *jsiiProxy_CfnMatchmakingConfiguration) UpdatedProperties() *map[string]interface{} { var returns *map[string]interface{} _jsii_.Get( j, "updatedProperties", &returns, ) return returns } func NewCfnMatchmakingConfiguration(scope constructs.Construct, id *string, props *CfnMatchmakingConfigurationProps) CfnMatchmakingConfiguration { _init_.Initialize() if err := validateNewCfnMatchmakingConfigurationParameters(scope, id, props); err != nil { panic(err) } j := jsiiProxy_CfnMatchmakingConfiguration{} _jsii_.Create( "aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", []interface{}{scope, id, props}, &j, ) return &j } func NewCfnMatchmakingConfiguration_Override(c CfnMatchmakingConfiguration, scope constructs.Construct, id *string, props *CfnMatchmakingConfigurationProps) { _init_.Initialize() _jsii_.Create( "aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", []interface{}{scope, id, props}, c, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetAcceptanceRequired(val interface{}) { if err := j.validateSetAcceptanceRequiredParameters(val); err != nil { panic(err) } _jsii_.Set( j, "acceptanceRequired", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetAcceptanceTimeoutSeconds(val *float64) { _jsii_.Set( j, "acceptanceTimeoutSeconds", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetAdditionalPlayerCount(val *float64) { _jsii_.Set( j, "additionalPlayerCount", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetBackfillMode(val *string) { _jsii_.Set( j, "backfillMode", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetCustomEventData(val *string) { _jsii_.Set( j, "customEventData", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetDescription(val *string) { _jsii_.Set( j, "description", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetFlexMatchMode(val *string) { _jsii_.Set( j, "flexMatchMode", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetGameProperties(val interface{}) { if err := j.validateSetGamePropertiesParameters(val); err != nil { panic(err) } _jsii_.Set( j, "gameProperties", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetGameSessionData(val *string) { _jsii_.Set( j, "gameSessionData", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetGameSessionQueueArns(val *[]*string) { _jsii_.Set( j, "gameSessionQueueArns", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetName(val *string) { if err := j.validateSetNameParameters(val); err != nil { panic(err) } _jsii_.Set( j, "name", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetNotificationTarget(val *string) { _jsii_.Set( j, "notificationTarget", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetRequestTimeoutSeconds(val *float64) { if err := j.validateSetRequestTimeoutSecondsParameters(val); err != nil { panic(err) } _jsii_.Set( j, "requestTimeoutSeconds", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetRuleSetName(val *string) { if err := j.validateSetRuleSetNameParameters(val); err != nil { panic(err) } _jsii_.Set( j, "ruleSetName", val, ) } func (j *jsiiProxy_CfnMatchmakingConfiguration)SetTagsRaw(val *[]*awscdk.CfnTag) { if err := j.validateSetTagsRawParameters(val); err != nil { panic(err) } _jsii_.Set( j, "tagsRaw", val, ) } // Returns `true` if a construct is a stack element (i.e. part of the synthesized cloudformation template). // // Uses duck-typing instead of `instanceof` to allow stack elements from different // versions of this library to be included in the same stack. // // Returns: The construct as a stack element or undefined if it is not a stack element. func CfnMatchmakingConfiguration_IsCfnElement(x interface{}) *bool { _init_.Initialize() if err := validateCfnMatchmakingConfiguration_IsCfnElementParameters(x); err != nil { panic(err) } var returns *bool _jsii_.StaticInvoke( "aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "isCfnElement", []interface{}{x}, &returns, ) return returns } // Check whether the given construct is a CfnResource. func CfnMatchmakingConfiguration_IsCfnResource(construct constructs.IConstruct) *bool { _init_.Initialize() if err := validateCfnMatchmakingConfiguration_IsCfnResourceParameters(construct); err != nil { panic(err) } var returns *bool _jsii_.StaticInvoke( "aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "isCfnResource", []interface{}{construct}, &returns, ) return returns } // Checks if `x` is a construct. // // Use this method instead of `instanceof` to properly detect `Construct` // instances, even when the construct library is symlinked. // // Explanation: in JavaScript, multiple copies of the `constructs` library on // disk are seen as independent, completely different libraries. As a // consequence, the class `Construct` in each copy of the `constructs` library // is seen as a different class, and an instance of one class will not test as // `instanceof` the other class. `npm install` will not create installations // like this, but users may manually symlink construct libraries together or // use a monorepo tool: in those cases, multiple copies of the `constructs` // library can be accidentally installed, and `instanceof` will behave // unpredictably. It is safest to avoid using `instanceof`, and using // this type-testing method instead. // // Returns: true if `x` is an object created from a class which extends `Construct`. func CfnMatchmakingConfiguration_IsConstruct(x interface{}) *bool { _init_.Initialize() if err := validateCfnMatchmakingConfiguration_IsConstructParameters(x); err != nil { panic(err) } var returns *bool _jsii_.StaticInvoke( "aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "isConstruct", []interface{}{x}, &returns, ) return returns } func CfnMatchmakingConfiguration_CFN_RESOURCE_TYPE_NAME() *string { _init_.Initialize() var returns *string _jsii_.StaticGet( "aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "CFN_RESOURCE_TYPE_NAME", &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) AddDeletionOverride(path *string) { if err := c.validateAddDeletionOverrideParameters(path); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addDeletionOverride", []interface{}{path}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) AddDependency(target awscdk.CfnResource) { if err := c.validateAddDependencyParameters(target); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addDependency", []interface{}{target}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) AddDependsOn(target awscdk.CfnResource) { if err := c.validateAddDependsOnParameters(target); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addDependsOn", []interface{}{target}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) AddMetadata(key *string, value interface{}) { if err := c.validateAddMetadataParameters(key, value); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addMetadata", []interface{}{key, value}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) AddOverride(path *string, value interface{}) { if err := c.validateAddOverrideParameters(path, value); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addOverride", []interface{}{path, value}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) AddPropertyDeletionOverride(propertyPath *string) { if err := c.validateAddPropertyDeletionOverrideParameters(propertyPath); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addPropertyDeletionOverride", []interface{}{propertyPath}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) AddPropertyOverride(propertyPath *string, value interface{}) { if err := c.validateAddPropertyOverrideParameters(propertyPath, value); err != nil { panic(err) } _jsii_.InvokeVoid( c, "addPropertyOverride", []interface{}{propertyPath, value}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) ApplyRemovalPolicy(policy awscdk.RemovalPolicy, options *awscdk.RemovalPolicyOptions) { if err := c.validateApplyRemovalPolicyParameters(options); err != nil { panic(err) } _jsii_.InvokeVoid( c, "applyRemovalPolicy", []interface{}{policy, options}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) GetAtt(attributeName *string, typeHint awscdk.ResolutionTypeHint) awscdk.Reference { if err := c.validateGetAttParameters(attributeName); err != nil { panic(err) } var returns awscdk.Reference _jsii_.Invoke( c, "getAtt", []interface{}{attributeName, typeHint}, &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) GetMetadata(key *string) interface{} { if err := c.validateGetMetadataParameters(key); err != nil { panic(err) } var returns interface{} _jsii_.Invoke( c, "getMetadata", []interface{}{key}, &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) Inspect(inspector awscdk.TreeInspector) { if err := c.validateInspectParameters(inspector); err != nil { panic(err) } _jsii_.InvokeVoid( c, "inspect", []interface{}{inspector}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) ObtainDependencies() *[]interface{} { var returns *[]interface{} _jsii_.Invoke( c, "obtainDependencies", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) ObtainResourceDependencies() *[]awscdk.CfnResource { var returns *[]awscdk.CfnResource _jsii_.Invoke( c, "obtainResourceDependencies", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) OverrideLogicalId(newLogicalId *string) { if err := c.validateOverrideLogicalIdParameters(newLogicalId); err != nil { panic(err) } _jsii_.InvokeVoid( c, "overrideLogicalId", []interface{}{newLogicalId}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) RemoveDependency(target awscdk.CfnResource) { if err := c.validateRemoveDependencyParameters(target); err != nil { panic(err) } _jsii_.InvokeVoid( c, "removeDependency", []interface{}{target}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) RenderProperties(props *map[string]interface{}) *map[string]interface{} { if err := c.validateRenderPropertiesParameters(props); err != nil { panic(err) } var returns *map[string]interface{} _jsii_.Invoke( c, "renderProperties", []interface{}{props}, &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) ReplaceDependency(target awscdk.CfnResource, newTarget awscdk.CfnResource) { if err := c.validateReplaceDependencyParameters(target, newTarget); err != nil { panic(err) } _jsii_.InvokeVoid( c, "replaceDependency", []interface{}{target, newTarget}, ) } func (c *jsiiProxy_CfnMatchmakingConfiguration) ShouldSynthesize() *bool { var returns *bool _jsii_.Invoke( c, "shouldSynthesize", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) ToString() *string { var returns *string _jsii_.Invoke( c, "toString", nil, // no parameters &returns, ) return returns } func (c *jsiiProxy_CfnMatchmakingConfiguration) ValidateProperties(_properties interface{}) { if err := c.validateValidatePropertiesParameters(_properties); err != nil { panic(err) } _jsii_.InvokeVoid( c, "validateProperties", []interface{}{_properties}, ) }