package awsgamelift // Set of key-value pairs that contain information about a game session. // // When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the [Amazon GameLift Developer Guide](https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create) . // // Example: // // The code below shows an example of how to instantiate this type. // // The values are placeholders you should change. // import "github.com/aws/aws-cdk-go/awscdk" // // gamePropertyProperty := &GamePropertyProperty{ // Key: jsii.String("key"), // Value: jsii.String("value"), // } // // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-matchmakingconfiguration-gameproperty.html // type CfnMatchmakingConfiguration_GamePropertyProperty struct { // The game property identifier. // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-matchmakingconfiguration-gameproperty.html#cfn-gamelift-matchmakingconfiguration-gameproperty-key // Key *string `field:"required" json:"key" yaml:"key"` // The game property value. // See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-matchmakingconfiguration-gameproperty.html#cfn-gamelift-matchmakingconfiguration-gameproperty-value // Value *string `field:"required" json:"value" yaml:"value"` }