package awscdkgameliftalpha // A set of custom properties for a game session, formatted as key-value pairs. // // These properties are passed to a game server process with a request to start a new game session. // // This parameter is not used for Standalone FlexMatch mode. // // Example: // // The code below shows an example of how to instantiate this type. // // The values are placeholders you should change. // import gamelift_alpha "github.com/aws/aws-cdk-go/awscdkgameliftalpha" // // gameProperty := &GameProperty{ // Key: jsii.String("key"), // Value: jsii.String("value"), // } // // See: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession // // Experimental. type GameProperty struct { // The game property identifier. // Experimental. Key *string `field:"required" json:"key" yaml:"key"` // The game property value. // Experimental. Value *string `field:"required" json:"value" yaml:"value"` }