//go:build no_runtime_type_checking package awscdkgameliftalpha // Building without runtime type checking enabled, so all the below just return nil func (g *jsiiProxy_GameServerGroup) validateApplyRemovalPolicyParameters(policy awscdk.RemovalPolicy) error { return nil } func (g *jsiiProxy_GameServerGroup) validateGetResourceArnAttributeParameters(arnAttr *string, arnComponents *awscdk.ArnComponents) error { return nil } func (g *jsiiProxy_GameServerGroup) validateGetResourceNameAttributeParameters(nameAttr *string) error { return nil } func (g *jsiiProxy_GameServerGroup) validateGrantParameters(grantee awsiam.IGrantable) error { return nil } func (g *jsiiProxy_GameServerGroup) validateMetricParameters(metricName *string, props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameServerGroup) validateParseAutoScalingPolicyParameters(props *GameServerGroupProps) error { return nil } func (g *jsiiProxy_GameServerGroup) validateParseInstanceDefinitionsParameters(props *GameServerGroupProps) error { return nil } func (g *jsiiProxy_GameServerGroup) validateParseLaunchTemplateParameters(props *GameServerGroupProps) error { return nil } func validateGameServerGroup_FromGameServerGroupAttributesParameters(scope constructs.Construct, id *string, attrs *GameServerGroupAttributes) error { return nil } func validateGameServerGroup_IsConstructParameters(x interface{}) error { return nil } func validateGameServerGroup_IsOwnedResourceParameters(construct constructs.IConstruct) error { return nil } func validateGameServerGroup_IsResourceParameters(construct constructs.IConstruct) error { return nil } func validateNewGameServerGroupParameters(scope constructs.Construct, id *string, props *GameServerGroupProps) error { return nil }