//go:build no_runtime_type_checking package awscdkgameliftalpha // Building without runtime type checking enabled, so all the below just return nil func (g *jsiiProxy_GameSessionQueueBase) validateApplyRemovalPolicyParameters(policy awscdk.RemovalPolicy) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateGetResourceArnAttributeParameters(arnAttr *string, arnComponents *awscdk.ArnComponents) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateGetResourceNameAttributeParameters(nameAttr *string) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateMetricParameters(metricName *string, props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateMetricAverageWaitTimeParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateMetricPlacementsCanceledParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateMetricPlacementsFailedParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateMetricPlacementsStartedParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateMetricPlacementsSucceededParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueueBase) validateMetricPlacementsTimedOutParameters(props *awscloudwatch.MetricOptions) error { return nil } func validateGameSessionQueueBase_IsConstructParameters(x interface{}) error { return nil } func validateGameSessionQueueBase_IsOwnedResourceParameters(construct constructs.IConstruct) error { return nil } func validateGameSessionQueueBase_IsResourceParameters(construct constructs.IConstruct) error { return nil } func validateNewGameSessionQueueBaseParameters(scope constructs.Construct, id *string, props *awscdk.ResourceProps) error { return nil }