//go:build !no_runtime_type_checking

package awscdkgameliftalpha

import (
	"fmt"

	_jsii_ "github.com/aws/jsii-runtime-go/runtime"

	"github.com/aws/aws-cdk-go/awscdk/v2"
	"github.com/aws/aws-cdk-go/awscdk/v2/awscloudwatch"
	"github.com/aws/constructs-go/constructs/v10"
)

func (g *jsiiProxy_GameSessionQueue) validateAddDestinationParameters(destination IGameSessionQueueDestination) error {
	if destination == nil {
		return fmt.Errorf("parameter destination is required, but nil was provided")
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateApplyRemovalPolicyParameters(policy awscdk.RemovalPolicy) error {
	if policy == "" {
		return fmt.Errorf("parameter policy is required, but nil was provided")
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateGetResourceArnAttributeParameters(arnAttr *string, arnComponents *awscdk.ArnComponents) error {
	if arnAttr == nil {
		return fmt.Errorf("parameter arnAttr is required, but nil was provided")
	}

	if arnComponents == nil {
		return fmt.Errorf("parameter arnComponents is required, but nil was provided")
	}
	if err := _jsii_.ValidateStruct(arnComponents, func() string { return "parameter arnComponents" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateGetResourceNameAttributeParameters(nameAttr *string) error {
	if nameAttr == nil {
		return fmt.Errorf("parameter nameAttr is required, but nil was provided")
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateMetricParameters(metricName *string, props *awscloudwatch.MetricOptions) error {
	if metricName == nil {
		return fmt.Errorf("parameter metricName is required, but nil was provided")
	}

	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateMetricAverageWaitTimeParameters(props *awscloudwatch.MetricOptions) error {
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsCanceledParameters(props *awscloudwatch.MetricOptions) error {
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsFailedParameters(props *awscloudwatch.MetricOptions) error {
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsStartedParameters(props *awscloudwatch.MetricOptions) error {
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsSucceededParameters(props *awscloudwatch.MetricOptions) error {
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsTimedOutParameters(props *awscloudwatch.MetricOptions) error {
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateParseFilterConfigurationParameters(props *GameSessionQueueProps) error {
	if props == nil {
		return fmt.Errorf("parameter props is required, but nil was provided")
	}
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateParsePlayerLatencyPoliciesParameters(props *GameSessionQueueProps) error {
	if props == nil {
		return fmt.Errorf("parameter props is required, but nil was provided")
	}
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func (g *jsiiProxy_GameSessionQueue) validateParsePriorityConfigurationParameters(props *GameSessionQueueProps) error {
	if props == nil {
		return fmt.Errorf("parameter props is required, but nil was provided")
	}
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}

func validateGameSessionQueue_FromGameSessionQueueArnParameters(scope constructs.Construct, id *string, gameSessionQueueArn *string) error {
	if scope == nil {
		return fmt.Errorf("parameter scope is required, but nil was provided")
	}

	if id == nil {
		return fmt.Errorf("parameter id is required, but nil was provided")
	}

	if gameSessionQueueArn == nil {
		return fmt.Errorf("parameter gameSessionQueueArn is required, but nil was provided")
	}

	return nil
}

func validateGameSessionQueue_FromGameSessionQueueAttributesParameters(scope constructs.Construct, id *string, attrs *GameSessionQueueAttributes) error {
	if scope == nil {
		return fmt.Errorf("parameter scope is required, but nil was provided")
	}

	if id == nil {
		return fmt.Errorf("parameter id is required, but nil was provided")
	}

	if attrs == nil {
		return fmt.Errorf("parameter attrs is required, but nil was provided")
	}
	if err := _jsii_.ValidateStruct(attrs, func() string { return "parameter attrs" }); err != nil {
		return err
	}

	return nil
}

func validateGameSessionQueue_FromGameSessionQueueNameParameters(scope constructs.Construct, id *string, gameSessionQueueName *string) error {
	if scope == nil {
		return fmt.Errorf("parameter scope is required, but nil was provided")
	}

	if id == nil {
		return fmt.Errorf("parameter id is required, but nil was provided")
	}

	if gameSessionQueueName == nil {
		return fmt.Errorf("parameter gameSessionQueueName is required, but nil was provided")
	}

	return nil
}

func validateGameSessionQueue_IsConstructParameters(x interface{}) error {
	if x == nil {
		return fmt.Errorf("parameter x is required, but nil was provided")
	}

	return nil
}

func validateGameSessionQueue_IsOwnedResourceParameters(construct constructs.IConstruct) error {
	if construct == nil {
		return fmt.Errorf("parameter construct is required, but nil was provided")
	}

	return nil
}

func validateGameSessionQueue_IsResourceParameters(construct constructs.IConstruct) error {
	if construct == nil {
		return fmt.Errorf("parameter construct is required, but nil was provided")
	}

	return nil
}

func validateNewGameSessionQueueParameters(scope constructs.Construct, id *string, props *GameSessionQueueProps) error {
	if scope == nil {
		return fmt.Errorf("parameter scope is required, but nil was provided")
	}

	if id == nil {
		return fmt.Errorf("parameter id is required, but nil was provided")
	}

	if props == nil {
		return fmt.Errorf("parameter props is required, but nil was provided")
	}
	if err := _jsii_.ValidateStruct(props, func() string { return "parameter props" }); err != nil {
		return err
	}

	return nil
}