//go:build no_runtime_type_checking package awscdkgameliftalpha // Building without runtime type checking enabled, so all the below just return nil func (g *jsiiProxy_GameSessionQueue) validateAddDestinationParameters(destination IGameSessionQueueDestination) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateApplyRemovalPolicyParameters(policy awscdk.RemovalPolicy) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateGetResourceArnAttributeParameters(arnAttr *string, arnComponents *awscdk.ArnComponents) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateGetResourceNameAttributeParameters(nameAttr *string) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateMetricParameters(metricName *string, props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateMetricAverageWaitTimeParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsCanceledParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsFailedParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsStartedParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsSucceededParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateMetricPlacementsTimedOutParameters(props *awscloudwatch.MetricOptions) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateParseFilterConfigurationParameters(props *GameSessionQueueProps) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateParsePlayerLatencyPoliciesParameters(props *GameSessionQueueProps) error { return nil } func (g *jsiiProxy_GameSessionQueue) validateParsePriorityConfigurationParameters(props *GameSessionQueueProps) error { return nil } func validateGameSessionQueue_FromGameSessionQueueArnParameters(scope constructs.Construct, id *string, gameSessionQueueArn *string) error { return nil } func validateGameSessionQueue_FromGameSessionQueueAttributesParameters(scope constructs.Construct, id *string, attrs *GameSessionQueueAttributes) error { return nil } func validateGameSessionQueue_FromGameSessionQueueNameParameters(scope constructs.Construct, id *string, gameSessionQueueName *string) error { return nil } func validateGameSessionQueue_IsConstructParameters(x interface{}) error { return nil } func validateGameSessionQueue_IsOwnedResourceParameters(construct constructs.IConstruct) error { return nil } func validateGameSessionQueue_IsResourceParameters(construct constructs.IConstruct) error { return nil } func validateNewGameSessionQueueParameters(scope constructs.Construct, id *string, props *GameSessionQueueProps) error { return nil }