package awscdkgameliftalpha import ( _jsii_ "github.com/aws/jsii-runtime-go/runtime" "github.com/aws/aws-cdk-go/awscdk/v2" "github.com/aws/aws-cdk-go/awscdk/v2/awsiam" "github.com/aws/aws-cdk-go/awscdkgameliftalpha/v2/internal" "github.com/aws/constructs-go/constructs/v10" ) // Your custom-built game server software that runs on GameLift and hosts game sessions for your players. // // A game build represents the set of files that run your game server on a particular operating system. // You can have many different builds, such as for different flavors of your game. // The game build must be integrated with the GameLift service. // You upload game build files to the GameLift service in the Regions where you plan to set up fleets. // See: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html // // Experimental. type IBuild interface { awsiam.IGrantable awscdk.IResource // The ARN of the build. // Experimental. BuildArn() *string // The Identifier of the build. // Experimental. BuildId() *string } // The jsii proxy for IBuild type jsiiProxy_IBuild struct { internal.Type__awsiamIGrantable internal.Type__awscdkIResource } func (i *jsiiProxy_IBuild) ApplyRemovalPolicy(policy awscdk.RemovalPolicy) { if err := i.validateApplyRemovalPolicyParameters(policy); err != nil { panic(err) } _jsii_.InvokeVoid( i, "applyRemovalPolicy", []interface{}{policy}, ) } func (j *jsiiProxy_IBuild) BuildArn() *string { var returns *string _jsii_.Get( j, "buildArn", &returns, ) return returns } func (j *jsiiProxy_IBuild) BuildId() *string { var returns *string _jsii_.Get( j, "buildId", &returns, ) return returns } func (j *jsiiProxy_IBuild) Env() *awscdk.ResourceEnvironment { var returns *awscdk.ResourceEnvironment _jsii_.Get( j, "env", &returns, ) return returns } func (j *jsiiProxy_IBuild) GrantPrincipal() awsiam.IPrincipal { var returns awsiam.IPrincipal _jsii_.Get( j, "grantPrincipal", &returns, ) return returns } func (j *jsiiProxy_IBuild) Node() constructs.Node { var returns constructs.Node _jsii_.Get( j, "node", &returns, ) return returns } func (j *jsiiProxy_IBuild) Stack() awscdk.Stack { var returns awscdk.Stack _jsii_.Get( j, "stack", &returns, ) return returns }