//go:build no_runtime_type_checking package awscdkgameliftalpha // Building without runtime type checking enabled, so all the below just return nil func (i *jsiiProxy_IGameSessionQueue) validateMetricParameters(metricName *string, props *awscloudwatch.MetricOptions) error { return nil } func (i *jsiiProxy_IGameSessionQueue) validateMetricAverageWaitTimeParameters(props *awscloudwatch.MetricOptions) error { return nil } func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsCanceledParameters(props *awscloudwatch.MetricOptions) error { return nil } func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsFailedParameters(props *awscloudwatch.MetricOptions) error { return nil } func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsStartedParameters(props *awscloudwatch.MetricOptions) error { return nil } func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsSucceededParameters(props *awscloudwatch.MetricOptions) error { return nil } func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsTimedOutParameters(props *awscloudwatch.MetricOptions) error { return nil }