//go:build no_runtime_type_checking

package awscdkgameliftalpha

// Building without runtime type checking enabled, so all the below just return nil

func (i *jsiiProxy_IGameSessionQueue) validateMetricParameters(metricName *string, props *awscloudwatch.MetricOptions) error {
	return nil
}

func (i *jsiiProxy_IGameSessionQueue) validateMetricAverageWaitTimeParameters(props *awscloudwatch.MetricOptions) error {
	return nil
}

func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsCanceledParameters(props *awscloudwatch.MetricOptions) error {
	return nil
}

func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsFailedParameters(props *awscloudwatch.MetricOptions) error {
	return nil
}

func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsStartedParameters(props *awscloudwatch.MetricOptions) error {
	return nil
}

func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsSucceededParameters(props *awscloudwatch.MetricOptions) error {
	return nil
}

func (i *jsiiProxy_IGameSessionQueue) validateMetricPlacementsTimedOutParameters(props *awscloudwatch.MetricOptions) error {
	return nil
}