package awscdkgameliftalpha // A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an instance in a fleet. // // New game sessions are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. // // Fleets with custom game builds must have permissions explicitly set. // For Realtime Servers fleets, GameLift automatically opens two port ranges, one for TCP messaging and one for UDP. // // Example: // // The code below shows an example of how to instantiate this type. // // The values are placeholders you should change. // import gamelift_alpha "github.com/aws/aws-cdk-go/awscdkgameliftalpha" // // var peer iPeer // var port port // // ingressRule := &IngressRule{ // Port: port, // Source: peer, // } // // Experimental. type IngressRule struct { // The port range used for ingress traffic. // Experimental. Port Port `field:"required" json:"port" yaml:"port"` // A range of allowed IP addresses . // Experimental. Source IPeer `field:"required" json:"source" yaml:"source"` }