package awscdkgameliftalpha import ( "github.com/aws/aws-cdk-go/awscdk/v2" ) // The queue setting that determines the highest latency allowed for individual players when placing a game session. // // When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. // // Latency policies are only enforced when the placement request contains player latency information. // // Example: // // The code below shows an example of how to instantiate this type. // // The values are placeholders you should change. // import gamelift_alpha "github.com/aws/aws-cdk-go/awscdkgameliftalpha" // import "github.com/aws/aws-cdk-go/awscdk" // // playerLatencyPolicy := &PlayerLatencyPolicy{ // MaximumIndividualPlayerLatency: cdk.Duration_Minutes(jsii.Number(30)), // // // the properties below are optional // PolicyDuration: cdk.Duration_*Minutes(jsii.Number(30)), // } // // Experimental. type PlayerLatencyPolicy struct { // The maximum latency value that is allowed for any player, in milliseconds. // // All policies must have a value set for this property. // Experimental. MaximumIndividualPlayerLatency awscdk.Duration `field:"required" json:"maximumIndividualPlayerLatency" yaml:"maximumIndividualPlayerLatency"` // The length of time, in seconds, that the policy is enforced while placing a new game session. // Experimental. PolicyDuration awscdk.Duration `field:"optional" json:"policyDuration" yaml:"policyDuration"` }