//go:build no_runtime_type_checking package awscdkgameliftalpha // Building without runtime type checking enabled, so all the below just return nil func (s *jsiiProxy_ScriptBase) validateApplyRemovalPolicyParameters(policy awscdk.RemovalPolicy) error { return nil } func (s *jsiiProxy_ScriptBase) validateGetResourceArnAttributeParameters(arnAttr *string, arnComponents *awscdk.ArnComponents) error { return nil } func (s *jsiiProxy_ScriptBase) validateGetResourceNameAttributeParameters(nameAttr *string) error { return nil } func validateScriptBase_IsConstructParameters(x interface{}) error { return nil } func validateScriptBase_IsOwnedResourceParameters(construct constructs.IConstruct) error { return nil } func validateScriptBase_IsResourceParameters(construct constructs.IConstruct) error { return nil } func validateNewScriptBaseParameters(scope constructs.Construct, id *string, props *awscdk.ResourceProps) error { return nil }