//go:build no_runtime_type_checking package awscdkgameliftalpha // Building without runtime type checking enabled, so all the below just return nil func (s *jsiiProxy_Script) validateApplyRemovalPolicyParameters(policy awscdk.RemovalPolicy) error { return nil } func (s *jsiiProxy_Script) validateGetResourceArnAttributeParameters(arnAttr *string, arnComponents *awscdk.ArnComponents) error { return nil } func (s *jsiiProxy_Script) validateGetResourceNameAttributeParameters(nameAttr *string) error { return nil } func validateScript_FromAssetParameters(scope constructs.Construct, id *string, path *string, options *awss3assets.AssetOptions) error { return nil } func validateScript_FromBucketParameters(scope constructs.Construct, id *string, bucket awss3.IBucket, key *string) error { return nil } func validateScript_FromScriptArnParameters(scope constructs.Construct, id *string, scriptArn *string) error { return nil } func validateScript_FromScriptAttributesParameters(scope constructs.Construct, id *string, attrs *ScriptAttributes) error { return nil } func validateScript_IsConstructParameters(x interface{}) error { return nil } func validateScript_IsOwnedResourceParameters(construct constructs.IConstruct) error { return nil } func validateScript_IsResourceParameters(construct constructs.IConstruct) error { return nil } func validateNewScriptParameters(scope constructs.Construct, id *string, props *ScriptProps) error { return nil }